CYBERDEViL 48e6c1504e Add event for when the user resized the device window. 4 vuotta sitten
..
CDynamicMeshBuffer.h b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 vuotta sitten
CIndexBuffer.h b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 vuotta sitten
CMeshBuffer.h ede858d56f Make S3DVertex::getType a static instead of const function. Same for other vertex classes. 5 vuotta sitten
CVertexBuffer.h ede858d56f Make S3DVertex::getType a static instead of const function. Same for other vertex classes. 5 vuotta sitten
EAttributes.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
ECullingTypes.h 9f7227b7ad Some whitespace adjustment. 12 vuotta sitten
EDebugSceneTypes.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
EDeviceTypes.h cb1d2f7706 Fix typos. Thanks @ greenya 5 vuotta sitten
EDriverFeatures.h 338d1cd43a Add EVDF_DEPTH_CLAMP to features we can check from driver. 5 vuotta sitten
EDriverTypes.h bff50c751d Spelling fixes. 8 vuotta sitten
EFocusFlags.h 4e5075d93c Remove comma at end of enum. 11 vuotta sitten
EGUIAlignment.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
EGUIElementTypes.h 1fa2ba2b61 Add a code profiler (stop-watch style). 10 vuotta sitten
EHardwareBufferFlags.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
EMaterialFlags.h 052482cf51 Add comment about EMF_TEXTURE_WRAP in response to Bug #444. 5 vuotta sitten
EMaterialTypes.h afac8e85fe Use BlendFactor only when MaterialType != EMT_ONETEXTURE_BLEND 5 vuotta sitten
EMeshWriterEnums.h fb39389bb8 STL writer does now also write binary files when EMWF_WRITE_BINARY flag is used. Based on patch from JLouisB. (Forum: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=52261) 6 vuotta sitten
EMessageBoxFlags.h bff50c751d Spelling fixes. 8 vuotta sitten
EPrimitiveTypes.h dbd17774d0 Fix patch for meshbuffers with different primitives. 7 vuotta sitten
EReadFileType.h 3defd27680 Remove commma at end of enum to avoid pendantic warnings. 5 vuotta sitten
ESceneNodeAnimatorTypes.h bff50c751d Spelling fixes. 8 vuotta sitten
ESceneNodeTypes.h 2882711b7f Add ITextSceneNode::setFont. 8 vuotta sitten
EShaderTypes.h 0d8a27f7e8 Add SVN property and fix eol style 13 vuotta sitten
ETerrainElements.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
IAnimatedMesh.h b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 vuotta sitten
IAnimatedMeshMD2.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
IAnimatedMeshMD3.h bff50c751d Spelling fixes. 8 vuotta sitten
IAnimatedMeshSceneNode.h 6eac3229c5 Add documentation to addShadowVolumeSceneNode functions. 5 vuotta sitten
IAttributeExchangingObject.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
IAttributes.h 391dd912bd Add IXMLWriterUTF8 to allow writing utf8/ansi XML's. 6 vuotta sitten
IBillboardSceneNode.h 966712c571 Add alternavive BoundingBox calculation for BillboardSceneNode which can take in a camera node. Thx @Seven and @JacKDuRdEn for bugreports. 7 vuotta sitten
IBillboardTextSceneNode.h 83be80032b Add access functions to IBillboardTextSceneNode (getText, getFont). 8 vuotta sitten
IBoneSceneNode.h b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 vuotta sitten
ICameraSceneNode.h a0d000be9b Update ICameraSceneNode::setProjectionMatrix documentation. 5 vuotta sitten
IColladaMeshWriter.h 917379f453 Collada loader now handles texture-names with escape characters. 5 vuotta sitten
IContextManager.h ed6d0d58fc IContextManager::activateContext can now also be used to reset the context. 5 vuotta sitten
ICursorControl.h 2549a06f03 ICursorControl::isVisible is now always returning the flag that was set in setVisible. 4 vuotta sitten
IDummyTransformationSceneNode.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
IDynamicMeshBuffer.h aa16c9435a Fix Bug #451 IDynamicMeshBuffer.h missing some _IRR_OVERRIDE_ 4 vuotta sitten
IEventReceiver.h 48e6c1504e Add event for when the user resized the device window. 4 vuotta sitten
IFileArchive.h bff50c751d Spelling fixes. 8 vuotta sitten
IFileList.h bff50c751d Spelling fixes. 8 vuotta sitten
IFileSystem.h 391dd912bd Add IXMLWriterUTF8 to allow writing utf8/ansi XML's. 6 vuotta sitten
IGPUProgrammingServices.h 1b4444e044 Remove E_GPU_SHADING_LANGUAGE in IGPUProgrammingServices. 5 vuotta sitten
IGUIButton.h fbda137dcf Add getActiveColor functions to IGUIStaticText and IGUIButton 4 vuotta sitten
IGUICheckBox.h 9736e456db - In IGUICheckBox add: setDrawBackground, isDrawBackgroundEnabled, setDrawBorder, isDrawBorderEnabled 12 vuotta sitten
IGUIColorSelectDialog.h bb3d37794b Second round of override checks 11 vuotta sitten
IGUIComboBox.h bff50c751d Spelling fixes. 8 vuotta sitten
IGUIContextMenu.h bff50c751d Spelling fixes. 8 vuotta sitten
IGUIEditBox.h 9f7227b7ad Some whitespace adjustment. 12 vuotta sitten
IGUIElement.h 877feb0207 Add getAlign functions to IGUIElement 4 vuotta sitten
IGUIElementFactory.h bff50c751d Spelling fixes. 8 vuotta sitten
IGUIEnvironment.h b55ece5173 Add IGUIEnvironment::addToDeletionQueue to allow save removal of gui elements while iterating over them 4 vuotta sitten
IGUIFileOpenDialog.h b539e46b5f File-dialog now converts the returned filename from multibyte to widechar when it has to. 9 vuotta sitten
IGUIFont.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
IGUIFontBitmap.h b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 vuotta sitten
IGUIImage.h a03af926e9 Add IGUIImage::setDrawBackground to allow disabling background drawing even when no texture is set. 7 vuotta sitten
IGUIImageList.h bff50c751d Spelling fixes. 8 vuotta sitten
IGUIInOutFader.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
IGUIListBox.h bff50c751d Spelling fixes. 8 vuotta sitten
IGUIMeshViewer.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
IGUIProfiler.h 323aea6ab9 IGUIProfiler has now more and better display filters. 10 vuotta sitten
IGUIScrollBar.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
IGUISkin.h 2246895ae1 CGUIComboBox uses now EGDS_SCROLLBAR_SIZE instead of EGDS_WINDOW_BUTTON_WIDTH for the width of the listbox button to allow changing that without changing window topbar height. 6 vuotta sitten
IGUISpinBox.h cc2b3716b7 Improve speed for finalizing skinned meshes (removal of unnecessary frames after loading) (thx @ichtyander for the testmodel) 11 vuotta sitten
IGUISpriteBank.h bff50c751d Spelling fixes. 8 vuotta sitten
IGUIStaticText.h fbda137dcf Add getActiveColor functions to IGUIStaticText and IGUIButton 4 vuotta sitten
IGUITabControl.h 5cb7f89f43 Avoid warning on gcc/linux. 5 vuotta sitten
IGUITable.h bff50c751d Spelling fixes. 8 vuotta sitten
IGUIToolbar.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
IGUITreeView.h bff50c751d Spelling fixes. 8 vuotta sitten
IGUIWindow.h 9f7227b7ad Some whitespace adjustment. 12 vuotta sitten
IGeometryCreator.h 82d70420d8 Document createCylinderMesh some more. 5 vuotta sitten
IImage.h 24048e8fb4 Burningsvideo 0.52 4 vuotta sitten
IImageLoader.h 42958c233a Move E_TEXTURE_TYPE enum from IImage.h to ITexture.h 7 vuotta sitten
IImageWriter.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
IIndexBuffer.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
ILightManager.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
ILightSceneNode.h e2cf9130f2 Update documentation to clarify that OpenGL light has no hard radius. 5 vuotta sitten
ILogger.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
IMaterialRenderer.h b3e9af5722 Add IMaterialRenderer::getShaderConstantSetCallBack to allow access to user provided shader callbacks. 6 vuotta sitten
IMaterialRendererServices.h 03ac0aaed8 Added 'uint' GLSL uniform support. 5 vuotta sitten
IMemoryReadFile.h 6b7b5204d1 Sorry, forgot to add new header IMemoryReadFile.h in last check-in. 5 vuotta sitten
IMesh.h cb1d2f7706 Fix typos. Thanks @ greenya 5 vuotta sitten
IMeshBuffer.h 32585c5ed0 Cleanup: Make some variables const. 5 vuotta sitten
IMeshCache.h 9f7227b7ad Some whitespace adjustment. 12 vuotta sitten
IMeshLoader.h bff50c751d Spelling fixes. 8 vuotta sitten
IMeshManipulator.h 8c5b6241b7 Add a normalsUpdate parameter to IMeshManipulator::transform. 5 vuotta sitten
IMeshSceneNode.h 6eac3229c5 Add documentation to addShadowVolumeSceneNode functions. 5 vuotta sitten
IMeshTextureLoader.h 4d45ef2ec7 IMeshTextureLoader could be simplified further with the recent ITexture addition. 11 vuotta sitten
IMeshWriter.h bff50c751d Spelling fixes. 8 vuotta sitten
IMetaTriangleSelector.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
IOSOperator.h 49cc0f54ad Merge branch releases/1.8 revisions r5369:r5387 into trunk. 7 vuotta sitten
IOctreeSceneNode.h 08890b942f Remove IOctreeSceneNode::setUseVBO again and disable VBO's in octreescenenode due to crash. 5 vuotta sitten
IParticleAffector.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
IParticleAnimatedMeshSceneNodeEmitter.h b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 vuotta sitten
IParticleAttractionAffector.h b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 vuotta sitten
IParticleBoxEmitter.h b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 vuotta sitten
IParticleCylinderEmitter.h b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 vuotta sitten
IParticleEmitter.h bff50c751d Spelling fixes. 8 vuotta sitten
IParticleFadeOutAffector.h b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 vuotta sitten
IParticleGravityAffector.h b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 vuotta sitten
IParticleMeshEmitter.h b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 vuotta sitten
IParticleRingEmitter.h b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 vuotta sitten
IParticleRotationAffector.h b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 vuotta sitten
IParticleSphereEmitter.h b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 vuotta sitten
IParticleSystemSceneNode.h bff50c751d Spelling fixes. 8 vuotta sitten
IProfiler.h 323aea6ab9 IGUIProfiler has now more and better display filters. 10 vuotta sitten
IQ3LevelMesh.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
IQ3Shader.h 004d250e8f Adding a few const's and relaxing the Irrlicht.ruleset. 5 vuotta sitten
IRandomizer.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
IReadFile.h 0408c9eb52 Add IReadFile::getType() interface to all users to find out what kind of class implements that interface. 5 vuotta sitten
IReferenceCounted.h 9f7227b7ad Some whitespace adjustment. 12 vuotta sitten
IRenderTarget.h b795ba324b Add support for cubemap rendertarget textures on D3D9. 6 vuotta sitten
ISceneCollisionManager.h 543e70dc34 CTriangleSelector can now be created for a single meshbuffer. 8 vuotta sitten
ISceneLoader.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
ISceneManager.h e9b75d2623 Add another render pass ESNRP_GUI which is drawn last and is p.E. useful for rendering gui nodes in the scenemanager. 4 vuotta sitten
ISceneNode.h b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 vuotta sitten
ISceneNodeAnimator.h bff50c751d Spelling fixes. 8 vuotta sitten
ISceneNodeAnimatorCameraFPS.h fabd6cda44 - FPS camera now supports keyboard rotation. 7 vuotta sitten
ISceneNodeAnimatorCameraMaya.h bff50c751d Spelling fixes. 8 vuotta sitten
ISceneNodeAnimatorCollisionResponse.h bff50c751d Spelling fixes. 8 vuotta sitten
ISceneNodeAnimatorFactory.h bff50c751d Spelling fixes. 8 vuotta sitten
ISceneNodeFactory.h bff50c751d Spelling fixes. 8 vuotta sitten
ISceneUserDataSerializer.h 9f7227b7ad Some whitespace adjustment. 12 vuotta sitten
IShaderConstantSetCallBack.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
IShadowVolumeSceneNode.h 70ae71b043 Add IShadowVolumeSceneNode::setOptimization to allow disabling optimizations for meshes were contour shadows fail. 5 vuotta sitten
ISkinnedMesh.h bff50c751d Spelling fixes. 8 vuotta sitten
ITerrainSceneNode.h a8b9071f96 Add ITerrainSceneNode::setFixedBorderLOD to handle connecting terrain nodes without gaps. Thanks @diho for the bugreport, testcase and a patch proposal. 6 vuotta sitten
ITextSceneNode.h 2882711b7f Add ITextSceneNode::setFont. 8 vuotta sitten
ITexture.h 689e88bd5a Rename ETCF_TRY_HARDWARE_MIP_MAPS to ETCF_AUTO_GENERATE_MIP_MAPS and add some more documentation. 5 vuotta sitten
ITimer.h bff50c751d Spelling fixes. 8 vuotta sitten
ITriangleSelector.h 99d93a8b16 Comment change. 7 vuotta sitten
IVertexBuffer.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
IVideoDriver.h 1a9014fdf1 Merge branch releases/1.8 revisions r5898 through r6137 into trunk. 4 vuotta sitten
IVideoModeList.h 9eccabce40 Support for Direct3D 8 removed. 10 vuotta sitten
IVolumeLightSceneNode.h b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 vuotta sitten
IWriteFile.h c6129f81e9 Revert ftell checks from r5532. Add documentation. 7 vuotta sitten
IXMLReader.h bff50c751d Spelling fixes. 8 vuotta sitten
IXMLWriter.h 391dd912bd Add IXMLWriterUTF8 to allow writing utf8/ansi XML's. 6 vuotta sitten
IrrCompileConfig.h 089db591dd Add optional multitouch support to X11. 4 vuotta sitten
IrrlichtDevice.h 5bc00390b9 Merge branch releases/1.8 revisions r5797 through r5866 into trunk 5 vuotta sitten
Keycodes.h 021485e272 Merge branch releases/1.8 revisions r5363:r5367 into trunk: 8 vuotta sitten
S3DVertex.h ede858d56f Make S3DVertex::getType a static instead of const function. Same for other vertex classes. 5 vuotta sitten
SAnimatedMesh.h b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 vuotta sitten
SColor.h 2ab2d068de Fix OpenGL to no longer switch colors red and blue in 24-bit RGB format. 5 vuotta sitten
SExposedVideoData.h bff50c751d Spelling fixes. 8 vuotta sitten
SIrrCreationParameters.h 8f0206ed2f Add flag SIrrlichtCreationParameters.WindowResizable. 5 vuotta sitten
SKeyMap.h fabd6cda44 - FPS camera now supports keyboard rotation. 7 vuotta sitten
SLight.h e2cf9130f2 Update documentation to clarify that OpenGL light has no hard radius. 5 vuotta sitten
SMaterial.h afac8e85fe Use BlendFactor only when MaterialType != EMT_ONETEXTURE_BLEND 5 vuotta sitten
SMaterialLayer.h abd0fa9dec Fix several problems with SMaterial serialization. 6 vuotta sitten
SMesh.h b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 vuotta sitten
SMeshBuffer.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
SMeshBufferLightMap.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
SMeshBufferTangents.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
SOverrideMaterial.h 092c6b544c Clarify usage of SOverrideMaterial slightly. 5 vuotta sitten
SParticle.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
SSharedMeshBuffer.h b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 vuotta sitten
SSkinMeshBuffer.h b5f139f8a7 Use _IRR_OVERRIDE_throughout. 5 vuotta sitten
SVertexIndex.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
SVertexManipulator.h 8c5b6241b7 Add a normalsUpdate parameter to IMeshManipulator::transform. 5 vuotta sitten
SViewFrustum.h 39e5fdc3e7 Merge branch releases/1.8 revisions r5633 through r5796 into trunk. 5 vuotta sitten
SceneParameters.h f763315a9b Improve documentation for new texture-loader interface and mention that the old solutions are deprecated. 11 vuotta sitten
aabbox3d.h 949a1de2f2 Make aabbox3d::isValid const 5 vuotta sitten
coreutil.h eb02bd0c56 Code cleanup. 5 vuotta sitten
dimension2d.h 39e5fdc3e7 Merge branch releases/1.8 revisions r5633 through r5796 into trunk. 5 vuotta sitten
driverChoice.h d476cbe3e9 Fix driverChoiceConsole when allDrivers is set to false. 7 vuotta sitten
exampleHelper.h 02b49eea1b - Added exampleHelper and updated all examples. This is a base patch for upcoming patches related to iOS and OSX. 9 vuotta sitten
fast_atof.h 32585c5ed0 Cleanup: Make some variables const. 5 vuotta sitten
heapsort.h bff50c751d Spelling fixes. 8 vuotta sitten
irrAllocator.h 5bfba69e9d Simplify ALLOC_STRATEGY_DOUBLE in arrays somewhat. 7 vuotta sitten
irrArray.h 32585c5ed0 Cleanup: Make some variables const. 5 vuotta sitten
irrList.h b44b6891a6 Add typedefs like value_type and size_type to array, list and map like std containers have. 6 vuotta sitten
irrMap.h b44b6891a6 Add typedefs like value_type and size_type to array, list and map like std containers have. 6 vuotta sitten
irrMath.h b8ff826328 Remove 'register' keyword in all c++ code. 4 vuotta sitten
irrString.h 29eee783c8 Change string::split once more 5 vuotta sitten
irrTypes.h ff0f1b4b62 Avoid using the not quite standard _strcmpi function as it can cause troubles on some platforms. 5 vuotta sitten
irrXML.h 391dd912bd Add IXMLWriterUTF8 to allow writing utf8/ansi XML's. 6 vuotta sitten
irrlicht.h fc1b290951 Fix a few places which called the driverType a deviceType (variable-names and documentation). 7 vuotta sitten
irrpack.h acd601edbc Merge branch releases/1.8 revisions 5104:5120 into trunk: 9 vuotta sitten
irrunpack.h b3ba72ab74 Merge branch releases/1.8 revisions 5129:5140 into trunk: 9 vuotta sitten
leakHunter.h e7c1f9b6c4 Fix more typos in documentation and add a little more docs (thx @Yoran for reporting). 11 vuotta sitten
line2d.h 32585c5ed0 Cleanup: Make some variables const. 5 vuotta sitten
line3d.h bff50c751d Spelling fixes. 8 vuotta sitten
matrix4.h 56a037ff14 Fix wrong index used in CMatrix4<T>::transformVec4 5 vuotta sitten
path.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
plane3d.h 9f7227b7ad Some whitespace adjustment. 12 vuotta sitten
position2d.h 0a2330890a Bump copyright to 2012 12 vuotta sitten
quaternion.h 3d66e045fc Use f64 version of reciprocal_squareroot in quaternion::normalize for more precision. 5 vuotta sitten
rect.h 6011b4c01f Add a new core::rect constructor which takes a dimension parameter and set's left-top to 0. 10 vuotta sitten
triangle3d.h 5ff51c947e Cleanup: Avoid using identical variable names in outer and inner scopes. 5 vuotta sitten
vector2d.h 32585c5ed0 Cleanup: Make some variables const. 5 vuotta sitten
vector3d.h fd155bead0 Add operator[] to vector2d and vector3d 5 vuotta sitten