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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __T_MESH_BUFFER_H_INCLUDED__
- #define __T_MESH_BUFFER_H_INCLUDED__
- #include "irrArray.h"
- #include "IMeshBuffer.h"
- namespace irr
- {
- namespace scene
- {
- //! Template implementation of the IMeshBuffer interface
- template <class T>
- class CMeshBuffer : public IMeshBuffer
- {
- public:
- //! Default constructor for empty meshbuffer
- CMeshBuffer()
- : ChangedID_Vertex(1), ChangedID_Index(1)
- , MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER)
- , PrimitiveType(EPT_TRIANGLES)
- {
- #ifdef _DEBUG
- setDebugName("CMeshBuffer");
- #endif
- }
- //! Get material of this meshbuffer
- /** \return Material of this buffer */
- virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_
- {
- return Material;
- }
- //! Get material of this meshbuffer
- /** \return Material of this buffer */
- virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_
- {
- return Material;
- }
- //! Get pointer to vertices
- /** \return Pointer to vertices. */
- virtual const void* getVertices() const _IRR_OVERRIDE_
- {
- return Vertices.const_pointer();
- }
- //! Get pointer to vertices
- /** \return Pointer to vertices. */
- virtual void* getVertices() _IRR_OVERRIDE_
- {
- return Vertices.pointer();
- }
- //! Get number of vertices
- /** \return Number of vertices. */
- virtual u32 getVertexCount() const _IRR_OVERRIDE_
- {
- return Vertices.size();
- }
- //! Get type of index data which is stored in this meshbuffer.
- /** \return Index type of this buffer. */
- virtual video::E_INDEX_TYPE getIndexType() const _IRR_OVERRIDE_
- {
- return video::EIT_16BIT;
- }
- //! Get pointer to indices
- /** \return Pointer to indices. */
- virtual const u16* getIndices() const _IRR_OVERRIDE_
- {
- return Indices.const_pointer();
- }
- //! Get pointer to indices
- /** \return Pointer to indices. */
- virtual u16* getIndices() _IRR_OVERRIDE_
- {
- return Indices.pointer();
- }
- //! Get number of indices
- /** \return Number of indices. */
- virtual u32 getIndexCount() const _IRR_OVERRIDE_
- {
- return Indices.size();
- }
- //! Get the axis aligned bounding box
- /** \return Axis aligned bounding box of this buffer. */
- virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
- {
- return BoundingBox;
- }
- //! Set the axis aligned bounding box
- /** \param box New axis aligned bounding box for this buffer. */
- //! set user axis aligned bounding box
- virtual void setBoundingBox(const core::aabbox3df& box) _IRR_OVERRIDE_
- {
- BoundingBox = box;
- }
- //! Recalculate the bounding box.
- /** should be called if the mesh changed. */
- virtual void recalculateBoundingBox() _IRR_OVERRIDE_
- {
- if (!Vertices.empty())
- {
- BoundingBox.reset(Vertices[0].Pos);
- const irr::u32 vsize = Vertices.size();
- for (u32 i=1; i<vsize; ++i)
- BoundingBox.addInternalPoint(Vertices[i].Pos);
- }
- else
- BoundingBox.reset(0,0,0);
- }
- //! Get type of vertex data stored in this buffer.
- /** \return Type of vertex data. */
- virtual video::E_VERTEX_TYPE getVertexType() const _IRR_OVERRIDE_
- {
- return T::getType();
- }
- //! returns position of vertex i
- virtual const core::vector3df& getPosition(u32 i) const _IRR_OVERRIDE_
- {
- return Vertices[i].Pos;
- }
- //! returns position of vertex i
- virtual core::vector3df& getPosition(u32 i) _IRR_OVERRIDE_
- {
- return Vertices[i].Pos;
- }
- //! returns normal of vertex i
- virtual const core::vector3df& getNormal(u32 i) const _IRR_OVERRIDE_
- {
- return Vertices[i].Normal;
- }
- //! returns normal of vertex i
- virtual core::vector3df& getNormal(u32 i) _IRR_OVERRIDE_
- {
- return Vertices[i].Normal;
- }
- //! returns texture coord of vertex i
- virtual const core::vector2df& getTCoords(u32 i) const _IRR_OVERRIDE_
- {
- return Vertices[i].TCoords;
- }
- //! returns texture coord of vertex i
- virtual core::vector2df& getTCoords(u32 i) _IRR_OVERRIDE_
- {
- return Vertices[i].TCoords;
- }
- //! Append the vertices and indices to the current buffer
- /** Only works for compatible types, i.e. either the same type
- or the main buffer is of standard type. Otherwise, behavior is
- undefined.
- */
- virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) _IRR_OVERRIDE_
- {
- if (vertices == getVertices())
- return;
- const u32 vertexCount = getVertexCount();
- u32 i;
- Vertices.reallocate(vertexCount+numVertices);
- for (i=0; i<numVertices; ++i)
- {
- Vertices.push_back(reinterpret_cast<const T*>(vertices)[i]);
- BoundingBox.addInternalPoint(reinterpret_cast<const T*>(vertices)[i].Pos);
- }
- Indices.reallocate(getIndexCount()+numIndices);
- for (i=0; i<numIndices; ++i)
- {
- Indices.push_back(indices[i]+vertexCount);
- }
- }
- //! Append the meshbuffer to the current buffer
- /** Only works for compatible types, i.e. either the same type
- or the main buffer is of standard type. Otherwise, behavior is
- undefined.
- \param other Meshbuffer to be appended to this one.
- */
- virtual void append(const IMeshBuffer* const other) _IRR_OVERRIDE_
- {
- /*
- if (this==other)
- return;
- const u32 vertexCount = getVertexCount();
- u32 i;
- Vertices.reallocate(vertexCount+other->getVertexCount());
- for (i=0; i<other->getVertexCount(); ++i)
- {
- Vertices.push_back(reinterpret_cast<const T*>(other->getVertices())[i]);
- }
- Indices.reallocate(getIndexCount()+other->getIndexCount());
- for (i=0; i<other->getIndexCount(); ++i)
- {
- Indices.push_back(other->getIndices()[i]+vertexCount);
- }
- BoundingBox.addInternalBox(other->getBoundingBox());
- */
- }
- //! get the current hardware mapping hint
- virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const _IRR_OVERRIDE_
- {
- return MappingHint_Vertex;
- }
- //! get the current hardware mapping hint
- virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const _IRR_OVERRIDE_
- {
- return MappingHint_Index;
- }
- //! set the hardware mapping hint, for driver
- virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
- {
- if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
- MappingHint_Vertex=NewMappingHint;
- if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
- MappingHint_Index=NewMappingHint;
- }
- //! Describe what kind of primitive geometry is used by the meshbuffer
- virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) _IRR_OVERRIDE_
- {
- PrimitiveType = type;
- }
- //! Get the kind of primitive geometry which is used by the meshbuffer
- virtual E_PRIMITIVE_TYPE getPrimitiveType() const _IRR_OVERRIDE_
- {
- return PrimitiveType;
- }
- //! flags the mesh as changed, reloads hardware buffers
- virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
- {
- if (Buffer==EBT_VERTEX_AND_INDEX ||Buffer==EBT_VERTEX)
- ++ChangedID_Vertex;
- if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
- ++ChangedID_Index;
- }
- //! Get the currently used ID for identification of changes.
- /** This shouldn't be used for anything outside the VideoDriver. */
- virtual u32 getChangedID_Vertex() const _IRR_OVERRIDE_ {return ChangedID_Vertex;}
- //! Get the currently used ID for identification of changes.
- /** This shouldn't be used for anything outside the VideoDriver. */
- virtual u32 getChangedID_Index() const _IRR_OVERRIDE_ {return ChangedID_Index;}
- u32 ChangedID_Vertex;
- u32 ChangedID_Index;
- //! hardware mapping hint
- E_HARDWARE_MAPPING MappingHint_Vertex;
- E_HARDWARE_MAPPING MappingHint_Index;
- //! Material for this meshbuffer.
- video::SMaterial Material;
- //! Vertices of this buffer
- core::array<T> Vertices;
- //! Indices into the vertices of this buffer.
- core::array<u16> Indices;
- //! Bounding box of this meshbuffer.
- core::aabbox3d<f32> BoundingBox;
- //! Primitive type used for rendering (triangles, lines, ...)
- E_PRIMITIVE_TYPE PrimitiveType;
- };
- //! Standard meshbuffer
- typedef CMeshBuffer<video::S3DVertex> SMeshBuffer;
- //! Meshbuffer with two texture coords per vertex, e.g. for lightmaps
- typedef CMeshBuffer<video::S3DVertex2TCoords> SMeshBufferLightMap;
- //! Meshbuffer with vertices having tangents stored, e.g. for normal mapping
- typedef CMeshBuffer<video::S3DVertexTangents> SMeshBufferTangents;
- } // end namespace scene
- } // end namespace irr
- #endif
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