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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
- #define __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
- #include "IParticleAffector.h"
- namespace irr
- {
- namespace scene
- {
- //! A particle affector which applies gravity to particles.
- class IParticleGravityAffector : public IParticleAffector
- {
- public:
- //! Set the time in milliseconds when the gravity force is totally lost
- /** At that point the particle does not move any more. */
- virtual void setTimeForceLost( f32 timeForceLost ) = 0;
- //! Set the direction and force of gravity in all 3 dimensions.
- virtual void setGravity( const core::vector3df& gravity ) = 0;
- //! Get the time in milliseconds when the gravity force is totally lost
- virtual f32 getTimeForceLost() const = 0;
- //! Get the direction and force of gravity.
- virtual const core::vector3df& getGravity() const = 0;
- //! Get emitter type
- virtual E_PARTICLE_AFFECTOR_TYPE getType() const _IRR_OVERRIDE_ { return EPAT_GRAVITY; }
- };
- } // end namespace scene
- } // end namespace irr
- #endif // __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
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