An early alpha version of my puzzle (+action/adventure) game Nucleagacy, in godot 4
|
hai 1 ano | |
---|---|---|
UI | hai 1 ano | |
components | hai 1 ano | |
entities | hai 1 ano | |
levels | hai 1 ano | |
sfx | hai 1 ano | |
shared | hai 1 ano | |
tiles | hai 1 ano | |
tools | hai 1 ano | |
.gitattributes | hai 1 ano | |
.gitignore | hai 1 ano | |
Game.gd | hai 1 ano | |
Game.tscn | hai 1 ano | |
LICENSE | hai 1 ano | |
LevelHolder.gd | hai 1 ano | |
README.md | hai 1 ano | |
dark_cave_sky.tres | hai 1 ano | |
export_presets.cfg | hai 1 ano | |
icon.png | hai 1 ano | |
icon.png.import | hai 1 ano | |
project.godot | hai 1 ano |
Nucleagacy - a puzzle game with action elements, a bit inspired by minilens and a few other games, partly started as a project to test and learn more about the upcoming Godot 4 version (currently tested with RC 2)
It is still in a very early phase and includes 15 playable levels at the moment ( +5 intro levels = 20)
code: MIT
at this point everything selfmade and CC0 (except for the font, Hanken, OFL)
move: arrow keys / wasd
take / change tool: v
action (pull tool): space take bomb: space (currently, could be v soon) place bomb: b
change look direction without moving: b + move keys
cycle tools (debug): t add 5 bombs (debug): +