An early alpha version of my puzzle (+action/adventure) game Nucleagacy, in godot 4

rubberduck 84ff472d4d someone is infected with PUSHITIS... il y a 1 an
UI 84ff472d4d someone is infected with PUSHITIS... il y a 1 an
components 1200179c49 taking a tool while moving and having none might work "slightly better" than before now, just slightly :-( il y a 1 an
entities a3ed683421 another batch of bugfixes :-) il y a 1 an
levels 84ff472d4d someone is infected with PUSHITIS... il y a 1 an
sfx d5779e8d96 more work on sfx... il y a 1 an
shared dd582c359f Multiple improvements and enhancements, mainly UI stuff and tools recolored il y a 1 an
tiles f5d181ec60 upgrade to latest godot version and fix puddles beeing spawned twice il y a 1 an
tools 39c3f07b93 This randomize gridmap tool was the very very first thing I did in 2023 (except for sleeping, waking up, breakfast and starting the computer xD) Happy new year and HAPPY BIRTHDAY Gridmap Randomisation Tool (Yes, and I love really reallly really long commit messages like that, just for fun xD xD XD and to make it even longer than it would be else) il y a 1 an
.gitattributes 7efc79048f initial commit il y a 1 an
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Game.gd a3ed683421 another batch of bugfixes :-) il y a 1 an
Game.tscn 0dc27b58b0 BOMBS il y a 1 an
LICENSE 3ea02367f3 license and readme file added il y a 1 an
LevelHolder.gd 7efc79048f initial commit il y a 1 an
README.md 02a1ae90b3 tools and bombs can now be taken and placed while moving, doing the take/place action when the movement is finished il y a 1 an
dark_cave_sky.tres 18bb7cb68a lighting adjustments il y a 1 an
export_presets.cfg c5e9048887 levels, lighting and little level cleanup (llllllllllllll) il y a 1 an
icon.png dd582c359f Multiple improvements and enhancements, mainly UI stuff and tools recolored il y a 1 an
icon.png.import dd582c359f Multiple improvements and enhancements, mainly UI stuff and tools recolored il y a 1 an
project.godot a3ed683421 another batch of bugfixes :-) il y a 1 an

README.md

Nucleagacy - a puzzle game with action elements, a bit inspired by minilens and a few other games, partly started as a project to test and learn more about the upcoming Godot 4 version (currently tested with RC 2)

It is still in a very early phase and includes 15 playable levels at the moment ( +5 intro levels = 20)


licensing:

code: MIT

assets:

at this point everything selfmade and CC0 (except for the font, Hanken, OFL)


controls:

move: arrow keys / wasd

take / change tool: v

action (pull tool): space take bomb: space (currently, could be v soon) place bomb: b

change look direction without moving: b + move keys

cycle tools (debug): t add 5 bombs (debug): +