project.godot 6.7 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Nucleagacy"
  11. run/main_scene="res://UI/MainMenu.tscn"
  12. config/features=PackedStringArray("4.0")
  13. config/icon="res://icon.png"
  14. [autoload]
  15. SceneManager="*res://shared/scene_manager.gd"
  16. [display]
  17. window/size/viewport_width=1920
  18. window/size/viewport_height=1080
  19. window/size/mode=2
  20. window/stretch/mode="viewport"
  21. window/stretch/aspect="expand"
  22. [input]
  23. ui_left={
  24. "deadzone": 0.5,
  25. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":4194319,"echo":false,"script":null)
  26. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
  27. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"echo":false,"script":null)
  28. ]
  29. }
  30. ui_right={
  31. "deadzone": 0.5,
  32. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":4194321,"echo":false,"script":null)
  33. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
  34. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"echo":false,"script":null)
  35. ]
  36. }
  37. ui_up={
  38. "deadzone": 0.5,
  39. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":4194320,"echo":false,"script":null)
  40. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
  41. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
  42. ]
  43. }
  44. ui_down={
  45. "deadzone": 0.5,
  46. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":4194322,"echo":false,"script":null)
  47. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
  48. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
  49. ]
  50. }
  51. action={
  52. "deadzone": 0.5,
  53. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null)
  54. ]
  55. }
  56. change_tool_debug={
  57. "deadzone": 0.5,
  58. "events": [null, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":84,"key_label":0,"unicode":0,"echo":false,"script":null)
  59. ]
  60. }
  61. change_tool={
  62. "deadzone": 0.5,
  63. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":86,"key_label":0,"unicode":0,"echo":false,"script":null)
  64. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"key_label":0,"unicode":0,"echo":false,"script":null)
  65. ]
  66. }
  67. turn={
  68. "deadzone": 0.5,
  69. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":78,"key_label":0,"unicode":110,"echo":false,"script":null)
  70. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":0,"echo":false,"script":null)
  71. ]
  72. }
  73. bomb={
  74. "deadzone": 0.5,
  75. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":0,"echo":false,"script":null)
  76. ]
  77. }
  78. debug_add_bomb={
  79. "deadzone": 0.5,
  80. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194437,"key_label":0,"unicode":0,"echo":false,"script":null)
  81. ]
  82. }
  83. [layer_names]
  84. 3d_render/layer_1="Environment"
  85. 3d_render/layer_2="Objects"
  86. 3d_physics/layer_1="World"
  87. 3d_physics/layer_2="Player"
  88. 3d_physics/layer_3="Objects"
  89. 3d_physics/layer_4="BlockPlayer"
  90. 3d_physics/layer_5="BlockObjects"
  91. 3d_physics/layer_6="Enemies"
  92. 3d_physics/layer_7="BlockEnemies"
  93. 3d_physics/layer_8="BlockPullOnly"
  94. 3d_physics/layer_9="SpawnerTester"
  95. 3d_physics/layer_10="PlacementProtectArea"
  96. [rendering]
  97. anti_aliasing/quality/screen_space_aa=1
  98. anti_aliasing/quality/use_debanding=true