Forked from https://github.com/Germanunkol/GridCars - Grid Cars: Turn-based multiplayer racing game

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README.md

Grid Cars - a competitive racing game

Ludum Dare 31 entry. Base game made in one weekend.

Multiplayer only! This game is intended as an "in-betweener" at LAN Parties.

All cars are grid based. You have 10 seconds to make your move. Your velocity is "saved" between moves - so the faster you went last round, the further you can go this round!

Features:

  • Multiplayer!
  • Custom maps!
  • Absolutely no sounds.
  • Full map really DOES fit onto one screen (zoom out to see) :P
  • Configurable. Take the config.lua (see github link below) and put it in: "%APPDATA%/LOVE/GridWars/ (Win) ~/.local/share/love/GridWars (Linux + Max)

CUSTOM MAPS:

You can create your own maps in any modeling program - we used Blender3D (export as .stl).

Map making tutorial

Once you have a cool map, send it to us, so we can share it! gridcars [at] gmail.com

Server Options:

See the SERVER_SETTINGS.md for instructions on configuring your own server.

Credits:

Ramona B. (Graphics) Peter Z. (Additional Maps) Broozar (Additional Maps) Dudenheit (Programming) Germanunkol (Programming)

Libraries Used:

middleclass (kikito): https://github.com/kikito/middleclass hump (vrld): http://vrld.github.io/hump/ PunchUI (Germanunkol): https://github.com/Germanunkol/PunchUI Affair (Germanunkol): https://github.com/Germanunkol/Affair

Links + Download:

There are binaries available at: http://germanunkol.de/gridcars/

Also, the source code can be run directly with the Löve2D engine:

cd Path/To/GridCars
love .

License:

Released under MIT license (see License.txt). For the licenses of the libraries, check out the respective License files. Beep sound from "jobro" on freesound.org: http://www.freesound.org/people/jobro/sounds/33788/ (Creative Commons)