README.md 2.1 KB

Grid Cars - a competitive racing game

Ludum Dare 31 entry. Base game made in one weekend.

Multiplayer only! This game is intended as an "in-betweener" at LAN Parties.

All cars are grid based. You have 10 seconds to make your move. Your velocity is "saved" between moves - so the faster you went last round, the further you can go this round!

Features:

  • Multiplayer!
  • Custom maps!
  • Absolutely no sounds.
  • Full map really DOES fit onto one screen (zoom out to see) :P
  • Configurable. Take the config.lua (see github link below) and put it in:
    • "%APPDATA%/LOVE/GridWars/ (Win)
    • ~/.local/share/love/GridWars (Linux + Max)

CUSTOM MAPS:

You can create your own maps in any modeling program - we used Blender3D (export as .stl).

Map making tutorial

Once you have a cool map, send it to us, so we can share it!\ gridcars [at] gmail.com

Server Options:

See the SERVER_SETTINGS.md for instructions on configuring your own server.

Credits:

  • Ramona B. (Graphics)
  • Peter Z. (Additional Maps)
  • Broozar (Additional Maps)
  • Dudenheit (Programming)
  • Germanunkol (Programming)

Libraries Used:

Links + Download:

There are binaries available at: http://germanunkol.de/gridcars/

Also, the source code can be run directly with the Löve2D engine:

cd Path/To/GridCars
love .

[PG update] Check the releases page too: https://notabug.org/pgimeno/GridCars/releases

License:

Released under MIT license (see License.txt). For the licenses of the libraries, check out the respective License files. Beep sound from "jobro" on freesound.org: http://www.freesound.org/people/jobro/sounds/33788/ (Creative Commons)