Forked from https://github.com/Germanunkol/GridCars - Grid Cars: Turn-based multiplayer racing game
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README.md | %!s(int64=3) %!d(string=hai) anos | |
SERVER_SETTINGS.md | %!s(int64=10) %!d(string=hai) anos | |
callbacks.lua | %!s(int64=10) %!d(string=hai) anos | |
car.lua | %!s(int64=3) %!d(string=hai) anos | |
chat.lua | %!s(int64=3) %!d(string=hai) anos | |
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conf.lua | %!s(int64=3) %!d(string=hai) anos | |
config.lua | %!s(int64=3) %!d(string=hai) anos | |
dedicated.lua | %!s(int64=3) %!d(string=hai) anos | |
environment.lua | %!s(int64=3) %!d(string=hai) anos | |
game.lua | %!s(int64=3) %!d(string=hai) anos | |
images.lua | %!s(int64=10) %!d(string=hai) anos | |
lobby.lua | %!s(int64=3) %!d(string=hai) anos | |
main.lua | %!s(int64=3) %!d(string=hai) anos | |
map.lua | %!s(int64=3) %!d(string=hai) anos | |
maps.blend | %!s(int64=10) %!d(string=hai) anos | |
menu.lua | %!s(int64=3) %!d(string=hai) anos | |
panel.lua | %!s(int64=3) %!d(string=hai) anos | |
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Ludum Dare 31 entry. Base game made in one weekend.
Multiplayer only! This game is intended as an "in-betweener" at LAN Parties.
All cars are grid based. You have 10 seconds to make your move. Your velocity is "saved" between moves - so the faster you went last round, the further you can go this round!
You can create your own maps in any modeling program - we used Blender3D (export as .stl).
Once you have a cool map, send it to us, so we can share it!\ gridcars [at] gmail.com
See the SERVER_SETTINGS.md for instructions on configuring your own server.
There are binaries available at: http://germanunkol.de/gridcars/
Also, the source code can be run directly with the Löve2D engine:
cd Path/To/GridCars
love .
[PG update] Check the releases page too: https://notabug.org/pgimeno/GridCars/releases
Released under MIT license (see License.txt). For the licenses of the libraries, check out the respective License files. Beep sound from "jobro" on freesound.org: http://www.freesound.org/people/jobro/sounds/33788/ (Creative Commons)