Commit History

Author SHA1 Message Date
  Juan Linietsky adde89e8b1 -Added an optimization so physics shapes are configured later, speeds up grid map loading and editing 7 years ago
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 years ago
  TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration 7 years ago
  Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine: 7 years ago
  Poommetee Ketson 6c44fff508 Refactor layer_mask to collision_layer 7 years ago
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 years ago
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 years ago
  Juan Linietsky bc26f90581 Type renames: 7 years ago
  m4nu3lf 2e38b32e0f Fixed inertia tensor computation and center of mass 7 years ago
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 7 years ago
  Bojidar Marinov f7c3d6329c Port collision and layer masks to 3D, fixes #1759 8 years ago
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 years ago
  ehriche 897a1aade5 optional formal changes 9 years ago
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 9 years ago
  Juan Linietsky af4a97bef9 missing fils from yesterday comit. 10 years ago
  Juan Linietsky b24fe3dd20 Huge Amount of BugFix 10 years ago
  Juan Linietsky 549d344f0f Fixing Issues... 10 years ago
  Juan Linietsky 1a2cb755e2 3D Physics and Other Stuff 10 years ago
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 10 years ago