Juan Linietsky
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118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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7 anos atrás |
Rémi Verschelde
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3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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7 anos atrás |
Juan Linietsky
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741e038671
Add a metallic mode
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7 anos atrás |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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7 anos atrás |
Juan Linietsky
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27a46d78ec
Subsurface scattering material param is now working!
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8 anos atrás |
Juan Linietsky
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a2505542ff
Huge amount of improvement in the material system. Materials should be
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8 anos atrás |
Juan Linietsky
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d6567010bf
-Many many fixes
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8 anos atrás |
Juan Linietsky
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53d8f2b1ec
PBR more or less working, still working on bringing gizmos back
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8 anos atrás |
Juan Linietsky
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1527cf8c0d
2D Shaders are working again using the new syntax, though all is buggy in general
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8 anos atrás |
Juan Linietsky
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22d83bc9f6
Begining of GLES3 renderer:
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8 anos atrás |
Hubert Jarosz
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4a4f247914
remove trailing whitespace
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8 anos atrás |
George Marques
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5be9ff7b67
Update copyright to 2016 in headers
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9 anos atrás |
Juan Linietsky
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fdaa2920eb
Updated copyright year in all headers
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9 anos atrás |
Juan Linietsky
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66afddb3e8
-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
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9 anos atrás |
Juan Linietsky
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bcf27feb98
New Code Completion
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10 anos atrás |
Juan Linietsky
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948fd83cdd
Little Bits
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10 anos atrás |
Juan Linietsky
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af4a97bef9
missing fils from yesterday comit.
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10 anos atrás |
Juan Linietsky
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2af2a84a03
Misc Fixes
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10 anos atrás |
Juan Linietsky
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6f0b4678e2
More 3D Improvements
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10 anos atrás |
Juan Linietsky
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1cad087969
Making Godot Easier to Use..
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10 anos atrás |
Juan Linietsky
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0b806ee0fc
GODOT IS OPEN SOURCE
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10 anos atrás |