Histórico de commits

Autor SHA1 Mensagem Data
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 7 anos atrás
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 7 anos atrás
  Juan Linietsky 741e038671 Add a metallic mode 7 anos atrás
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 7 anos atrás
  Juan Linietsky 27a46d78ec Subsurface scattering material param is now working! 8 anos atrás
  Juan Linietsky a2505542ff Huge amount of improvement in the material system. Materials should be 8 anos atrás
  Juan Linietsky d6567010bf -Many many fixes 8 anos atrás
  Juan Linietsky 53d8f2b1ec PBR more or less working, still working on bringing gizmos back 8 anos atrás
  Juan Linietsky 1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general 8 anos atrás
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: 8 anos atrás
  Hubert Jarosz 4a4f247914 remove trailing whitespace 8 anos atrás
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 anos atrás
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 9 anos atrás
  Juan Linietsky 66afddb3e8 -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. 9 anos atrás
  Juan Linietsky bcf27feb98 New Code Completion 10 anos atrás
  Juan Linietsky 948fd83cdd Little Bits 10 anos atrás
  Juan Linietsky af4a97bef9 missing fils from yesterday comit. 10 anos atrás
  Juan Linietsky 2af2a84a03 Misc Fixes 10 anos atrás
  Juan Linietsky 6f0b4678e2 More 3D Improvements 10 anos atrás
  Juan Linietsky 1cad087969 Making Godot Easier to Use.. 10 anos atrás
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 10 anos atrás