提交历史

作者 SHA1 备注 提交日期
  Rémi Verschelde abea816e54 Revert "Rename Schlick GGX to GGX." 7 年之前
  Ferenc Arn cb0bf1edea Rename Schlick GGX to GGX. 7 年之前
  Hiroshi Ogawa 3bd2a4c421 Fix spatial shader conversion with texture 7 年之前
  Juan Linietsky c9a925c4e0 Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility. 7 年之前
  Juan Linietsky 81c9cfdc1b Added light affect parameter to baked AO 7 年之前
  Juan Linietsky 3237e05c36 Ability to convert from SpatialMaterial to ShaderMaterial 7 年之前
  Juan Linietsky bf371dcb32 Added proximity and distance fade to SpatialMaterial 7 年之前
  Juan Linietsky 308a6f4f99 hide next pass for material types that make it pointless, closes #10686 7 年之前
  Juan Linietsky 281fb4e4fb Added transmission shader parameter. 7 年之前
  Juan Linietsky b4efb832a7 Made triplanar local space by default, world space optionally, closes #10159 7 年之前
  Juan Linietsky 8f30c52a37 Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135 7 年之前
  Rémi Verschelde c109a6e5a4 Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheet 7 年之前
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 年之前
  Maxim Sheronov e41656c345 Fix UV calculation for spritesheet in particles 7 年之前
  TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration 7 年之前
  Juan Linietsky df573f5c3a -Restored Sprite3D to working function, fixes #2061, fixes #9738 7 年之前
  Juan Linietsky 5c361485db -Added GLTF scene support (still missing animations and .glb extension) 7 年之前
  Juan Linietsky 772485cdb3 Several changes to better run in mobile. 7 年之前
  Juan Linietsky e577c5b070 Some adjustments to toon material to make it more flexible 7 年之前
  Juan Linietsky f4c8c552f9 Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials. 7 年之前
  Juan Linietsky 84de71872f -Added triplanar mapping modes 7 年之前
  Juan Linietsky db3b05d289 Reworked translation system 7 年之前
  George Marques e42d59f01e Rename Godot-specific resource extensions 7 年之前
  Juan Linietsky 0fb99306ff -working SCREEN_TEXTURE, SCREEN_UV shader variables 7 年之前
  Juan Linietsky 5aa66d03d8 Added depth texture support (using parallax) to default material. 7 年之前
  Juan Linietsky c03131fc9f Rework shading modes and change location of light shader 7 年之前
  Juan Linietsky a134f58fb3 rewritten PBR implementation to make it friendlier with Blender 7 年之前
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 年之前
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. 7 年之前
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 年之前