Rémi Verschelde
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abea816e54
Revert "Rename Schlick GGX to GGX."
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7 anni fa |
Ferenc Arn
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cb0bf1edea
Rename Schlick GGX to GGX.
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7 anni fa |
Hiroshi Ogawa
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3bd2a4c421
Fix spatial shader conversion with texture
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7 anni fa |
Juan Linietsky
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c9a925c4e0
Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility.
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7 anni fa |
Juan Linietsky
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81c9cfdc1b
Added light affect parameter to baked AO
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7 anni fa |
Juan Linietsky
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3237e05c36
Ability to convert from SpatialMaterial to ShaderMaterial
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7 anni fa |
Juan Linietsky
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bf371dcb32
Added proximity and distance fade to SpatialMaterial
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7 anni fa |
Juan Linietsky
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308a6f4f99
hide next pass for material types that make it pointless, closes #10686
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7 anni fa |
Juan Linietsky
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281fb4e4fb
Added transmission shader parameter.
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7 anni fa |
Juan Linietsky
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b4efb832a7
Made triplanar local space by default, world space optionally, closes #10159
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7 anni fa |
Juan Linietsky
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8f30c52a37
Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135
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7 anni fa |
Rémi Verschelde
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c109a6e5a4
Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheet
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7 anni fa |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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7 anni fa |
Maxim Sheronov
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e41656c345
Fix UV calculation for spritesheet in particles
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7 anni fa |
TwistedTwigleg
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00f6c85928
Synchronize parameter names in definition and declaration
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7 anni fa |
Juan Linietsky
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df573f5c3a
-Restored Sprite3D to working function, fixes #2061, fixes #9738
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7 anni fa |
Juan Linietsky
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5c361485db
-Added GLTF scene support (still missing animations and .glb extension)
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7 anni fa |
Juan Linietsky
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772485cdb3
Several changes to better run in mobile.
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7 anni fa |
Juan Linietsky
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e577c5b070
Some adjustments to toon material to make it more flexible
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7 anni fa |
Juan Linietsky
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f4c8c552f9
Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials.
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7 anni fa |
Juan Linietsky
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84de71872f
-Added triplanar mapping modes
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7 anni fa |
Juan Linietsky
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db3b05d289
Reworked translation system
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7 anni fa |
George Marques
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e42d59f01e
Rename Godot-specific resource extensions
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7 anni fa |
Juan Linietsky
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0fb99306ff
-working SCREEN_TEXTURE, SCREEN_UV shader variables
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7 anni fa |
Juan Linietsky
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5aa66d03d8
Added depth texture support (using parallax) to default material.
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7 anni fa |
Juan Linietsky
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c03131fc9f
Rework shading modes and change location of light shader
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7 anni fa |
Juan Linietsky
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a134f58fb3
rewritten PBR implementation to make it friendlier with Blender
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7 anni fa |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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7 anni fa |
Juan Linietsky
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74808ac4d9
New particle system, mostly working, some small features missing.
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7 anni fa |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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7 anni fa |