Commit History

Автор SHA1 Съобщение Дата
  Rémi Verschelde abea816e54 Revert "Rename Schlick GGX to GGX." преди 7 години
  Ferenc Arn cb0bf1edea Rename Schlick GGX to GGX. преди 7 години
  Hiroshi Ogawa 3bd2a4c421 Fix spatial shader conversion with texture преди 7 години
  Juan Linietsky c9a925c4e0 Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility. преди 7 години
  Juan Linietsky 81c9cfdc1b Added light affect parameter to baked AO преди 7 години
  Juan Linietsky 3237e05c36 Ability to convert from SpatialMaterial to ShaderMaterial преди 7 години
  Juan Linietsky bf371dcb32 Added proximity and distance fade to SpatialMaterial преди 7 години
  Juan Linietsky 308a6f4f99 hide next pass for material types that make it pointless, closes #10686 преди 7 години
  Juan Linietsky 281fb4e4fb Added transmission shader parameter. преди 7 години
  Juan Linietsky b4efb832a7 Made triplanar local space by default, world space optionally, closes #10159 преди 7 години
  Juan Linietsky 8f30c52a37 Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135 преди 7 години
  Rémi Verschelde c109a6e5a4 Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheet преди 7 години
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers преди 7 години
  Maxim Sheronov e41656c345 Fix UV calculation for spritesheet in particles преди 7 години
  TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration преди 7 години
  Juan Linietsky df573f5c3a -Restored Sprite3D to working function, fixes #2061, fixes #9738 преди 7 години
  Juan Linietsky 5c361485db -Added GLTF scene support (still missing animations and .glb extension) преди 7 години
  Juan Linietsky 772485cdb3 Several changes to better run in mobile. преди 7 години
  Juan Linietsky e577c5b070 Some adjustments to toon material to make it more flexible преди 7 години
  Juan Linietsky f4c8c552f9 Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials. преди 7 години
  Juan Linietsky 84de71872f -Added triplanar mapping modes преди 7 години
  Juan Linietsky db3b05d289 Reworked translation system преди 7 години
  George Marques e42d59f01e Rename Godot-specific resource extensions преди 7 години
  Juan Linietsky 0fb99306ff -working SCREEN_TEXTURE, SCREEN_UV shader variables преди 7 години
  Juan Linietsky 5aa66d03d8 Added depth texture support (using parallax) to default material. преди 7 години
  Juan Linietsky c03131fc9f Rework shading modes and change location of light shader преди 7 години
  Juan Linietsky a134f58fb3 rewritten PBR implementation to make it friendlier with Blender преди 7 години
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line преди 7 години
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. преди 7 години
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) преди 7 години