Commit History

Author SHA1 Message Date
  Jakub Grzesik 5a83fc50ec fix a 'proximity_fade_distacne' typo in material 7 years ago
  Rémi Verschelde abea816e54 Revert "Rename Schlick GGX to GGX." 7 years ago
  Ferenc Arn cb0bf1edea Rename Schlick GGX to GGX. 7 years ago
  Hiroshi Ogawa 3bd2a4c421 Fix spatial shader conversion with texture 7 years ago
  Juan Linietsky c9a925c4e0 Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility. 7 years ago
  Juan Linietsky 81c9cfdc1b Added light affect parameter to baked AO 7 years ago
  Juan Linietsky fbabef6da3 Fixes to rim parameter in shader 7 years ago
  Juan Linietsky 3237e05c36 Ability to convert from SpatialMaterial to ShaderMaterial 7 years ago
  Juan Linietsky bf371dcb32 Added proximity and distance fade to SpatialMaterial 7 years ago
  Poommetee Ketson 1c063abf0d Material: fix priority not int 7 years ago
  Juan Linietsky 308a6f4f99 hide next pass for material types that make it pointless, closes #10686 7 years ago
  Juan Linietsky 281fb4e4fb Added transmission shader parameter. 7 years ago
  Juan Linietsky b4efb832a7 Made triplanar local space by default, world space optionally, closes #10159 7 years ago
  Juan Linietsky 8f30c52a37 Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135 7 years ago
  Juan Linietsky 9ff19951e2 Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979 7 years ago
  Rémi Verschelde c109a6e5a4 Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheet 7 years ago
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 years ago
  Rémi Verschelde 565600e844 Cleanup tons of obsolete commented out code 7 years ago
  Maxim Sheronov e41656c345 Fix UV calculation for spritesheet in particles 7 years ago
  Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants 7 years ago
  Juan Linietsky 3a4ff3402d Oops, fixed wrong color masking problem. Closes #10149 7 years ago
  Rémi Verschelde b47e6c0dba Merge pull request #10194 from Keetz/update-default-values 7 years ago
  Ignacio Etcheverry 2f290038d6 Removes type information from method binds 7 years ago
  Rasmus Ketelsen 141aac48ff Updated default values in SpatialMaterial and Environment 7 years ago
  Juan Linietsky df573f5c3a -Restored Sprite3D to working function, fixes #2061, fixes #9738 7 years ago
  Juan Linietsky 5c361485db -Added GLTF scene support (still missing animations and .glb extension) 7 years ago
  Rémi Verschelde 374cffaa11 Merge pull request #9764 from Noshyaar/pr-fix2 7 years ago
  Poommetee Ketson 2777f81d29 Add object type hint for docs 7 years ago
  Juan Linietsky 772485cdb3 Several changes to better run in mobile. 7 years ago
  ducdetronquito 074801e7a9 [#7212] Fixed missing 'Variant' return values in documentation. 7 years ago