Juan Linietsky
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e577c5b070
Some adjustments to toon material to make it more flexible
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7 years ago |
Juan Linietsky
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f4c8c552f9
Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials.
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7 years ago |
Juan Linietsky
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84de71872f
-Added triplanar mapping modes
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7 years ago |
Juan Linietsky
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e63c64e256
Clean up normalmapping, make sure tangents are imported correctly.
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7 years ago |
Juan Linietsky
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db3b05d289
Reworked translation system
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7 years ago |
Juan Linietsky
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d41978eb63
Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.
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7 years ago |
Juan Linietsky
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2da3f48e5a
-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
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7 years ago |
Juan Linietsky
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da14225ad8
fix bug related to unshaded materials not working on MSVC. Not cleanest solution, might think about how to improve later.
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7 years ago |
Juan Linietsky
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0fb99306ff
-working SCREEN_TEXTURE, SCREEN_UV shader variables
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7 years ago |
Juan Linietsky
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5aa66d03d8
Added depth texture support (using parallax) to default material.
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7 years ago |
Juan Linietsky
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c03131fc9f
Rework shading modes and change location of light shader
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7 years ago |
Juan Linietsky
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a134f58fb3
rewritten PBR implementation to make it friendlier with Blender
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7 years ago |
Juan Linietsky
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5567e898d1
Several fixes related to PBR and Environment
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7 years ago |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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7 years ago |
Juan Linietsky
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74808ac4d9
New particle system, mostly working, some small features missing.
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7 years ago |
Andreas Haas
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362e52c2fd
Fix typo in FixedSpatialMaterial
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7 years ago |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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7 years ago |
Juan Linietsky
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903a3aa5f0
a ton of bug fixes to the renderer
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7 years ago |
Hein-Pieter van Braam
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411ee71b4d
Rename the _MD macro to D_METHOD
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7 years ago |
Hein-Pieter van Braam
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0f687f0ccb
Remove use of _SCS from ADD_METHOD
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7 years ago |
Ferenc Arn
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81d9fe44df
Use property convention introduced in b085c4 (_ rather than / as separator).
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7 years ago |
Juan Linietsky
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b085c40edf
-Conversion of most properties to a simpler syntax, easier to use by script
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7 years ago |
Juan Linietsky
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118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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7 years ago |
Rémi Verschelde
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3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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7 years ago |
Juan Linietsky
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741e038671
Add a metallic mode
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7 years ago |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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7 years ago |
Juan Linietsky
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27a46d78ec
Subsurface scattering material param is now working!
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8 years ago |
Juan Linietsky
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a2505542ff
Huge amount of improvement in the material system. Materials should be
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8 years ago |
Juan Linietsky
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cacf9ebb7f
all light types and shadows are working, pending a lot of clean-up
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8 years ago |
Juan Linietsky
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d6567010bf
-Many many fixes
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8 years ago |