Commit History

Author SHA1 Message Date
  Juan Linietsky e577c5b070 Some adjustments to toon material to make it more flexible 7 years ago
  Juan Linietsky f4c8c552f9 Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials. 7 years ago
  Juan Linietsky 84de71872f -Added triplanar mapping modes 7 years ago
  Juan Linietsky e63c64e256 Clean up normalmapping, make sure tangents are imported correctly. 7 years ago
  Juan Linietsky db3b05d289 Reworked translation system 7 years ago
  Juan Linietsky d41978eb63 Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility. 7 years ago
  Juan Linietsky 2da3f48e5a -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible 7 years ago
  Juan Linietsky da14225ad8 fix bug related to unshaded materials not working on MSVC. Not cleanest solution, might think about how to improve later. 7 years ago
  Juan Linietsky 0fb99306ff -working SCREEN_TEXTURE, SCREEN_UV shader variables 7 years ago
  Juan Linietsky 5aa66d03d8 Added depth texture support (using parallax) to default material. 7 years ago
  Juan Linietsky c03131fc9f Rework shading modes and change location of light shader 7 years ago
  Juan Linietsky a134f58fb3 rewritten PBR implementation to make it friendlier with Blender 7 years ago
  Juan Linietsky 5567e898d1 Several fixes related to PBR and Environment 7 years ago
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 years ago
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. 7 years ago
  Andreas Haas 362e52c2fd Fix typo in FixedSpatialMaterial 7 years ago
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 years ago
  Juan Linietsky 903a3aa5f0 a ton of bug fixes to the renderer 7 years ago
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD 7 years ago
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD 7 years ago
  Ferenc Arn 81d9fe44df Use property convention introduced in b085c4 (_ rather than / as separator). 7 years ago
  Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script 7 years ago
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 7 years ago
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 7 years ago
  Juan Linietsky 741e038671 Add a metallic mode 7 years ago
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 7 years ago
  Juan Linietsky 27a46d78ec Subsurface scattering material param is now working! 8 years ago
  Juan Linietsky a2505542ff Huge amount of improvement in the material system. Materials should be 8 years ago
  Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up 8 years ago
  Juan Linietsky d6567010bf -Many many fixes 8 years ago