Commit History

Author SHA1 Message Date
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 years ago
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version 7 years ago
  Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine: 7 years ago
  alexholly 935f730170 renamed all Rect3.pos to Rect3.position 7 years ago
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 years ago
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 years ago
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD 7 years ago
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD 7 years ago
  Juan Linietsky bc26f90581 Type renames: 7 years ago
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 7 years ago
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 7 years ago
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 7 years ago
  Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255) 8 years ago
  Juan Linietsky c195c0df6b -Added configuration warning system for nodes 8 years ago
  Rémi Verschelde d4993b74fc Add missing argument names in GDScript bindings 8 years ago
  Juan Linietsky ab22203791 misc cleanup 9 years ago
  reduz 2580ca01e6 Ability to keep collisionshapes and collisionpolygons when running the game. 9 years ago
  Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree 10 years ago
  Juan Linietsky f00f4b9296 CollisionPolygon (3D) 10 years ago