Историја ревизија

Аутор SHA1 Порука Датум
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers пре 7 година
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version пре 7 година
  Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine: пре 7 година
  alexholly 935f730170 renamed all Rect3.pos to Rect3.position пре 7 година
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line пре 7 година
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) пре 7 година
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD пре 7 година
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD пре 7 година
  Juan Linietsky bc26f90581 Type renames: пре 7 година
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector пре 7 година
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. пре 7 година
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! пре 7 година
  Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255) пре 8 година
  Juan Linietsky c195c0df6b -Added configuration warning system for nodes пре 8 година
  Rémi Verschelde d4993b74fc Add missing argument names in GDScript bindings пре 9 година
  Juan Linietsky ab22203791 misc cleanup пре 9 година
  reduz 2580ca01e6 Ability to keep collisionshapes and collisionpolygons when running the game. пре 9 година
  Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree пре 10 година
  Juan Linietsky f00f4b9296 CollisionPolygon (3D) пре 10 година