Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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7 éve |
Hein-Pieter van Braam
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cacced7e50
Convert Object::cast_to() to the static version
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7 éve |
Juan Linietsky
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2e73be99d8
Lots of work on Audio & Physics engine:
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7 éve |
alexholly
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935f730170
renamed all Rect3.pos to Rect3.position
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7 éve |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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7 éve |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
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7 éve |
Hein-Pieter van Braam
|
411ee71b4d
Rename the _MD macro to D_METHOD
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7 éve |
Hein-Pieter van Braam
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0f687f0ccb
Remove use of _SCS from ADD_METHOD
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7 éve |
Juan Linietsky
|
bc26f90581
Type renames:
|
7 éve |
Juan Linietsky
|
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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7 éve |
Juan Linietsky
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118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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7 éve |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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7 éve |
Rémi Verschelde
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a7fc04626a
Add missing license headers in our source files (#5255)
|
8 éve |
Juan Linietsky
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c195c0df6b
-Added configuration warning system for nodes
|
8 éve |
Rémi Verschelde
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d4993b74fc
Add missing argument names in GDScript bindings
|
9 éve |
Juan Linietsky
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ab22203791
misc cleanup
|
9 éve |
reduz
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2580ca01e6
Ability to keep collisionshapes and collisionpolygons when running the game.
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9 éve |
Juan Linietsky
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0dbedd18fc
SceneMainLoop -> SceneTree
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10 éve |
Juan Linietsky
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f00f4b9296
CollisionPolygon (3D)
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10 éve |