.. |
2d
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f11aff3841
Editor: Restructure editor code
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1 week ago |
3d
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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1 month ago |
SCsub
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ff83fdcdd7
Pre-commit: Fix applying ruff to SCsub files
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6 months ago |
animated_texture.cpp
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ad40939b6f
Core: Replace C math headers with C++ equivalents
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2 months ago |
animated_texture.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
animation.compat.inc
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bea47d877b
Fix seeking Animation immediate after playback for Discrete track
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1 year ago |
animation.cpp
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e2931a5c19
Make conversions from `NodePath` to `String` explicit.
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1 month ago |
animation.h
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e5c8fb8f1d
Merge pull request #107005 from TokageItLab/fix-anim-node-param-type
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1 month ago |
animation_library.cpp
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579feb387c
Core: Add `[[nodiscard]]` to string-like classes
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2 months ago |
animation_library.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
atlas_texture.cpp
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34b485d62b
Remove empty constructors and destructors from scene/
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2 months ago |
atlas_texture.h
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34b485d62b
Remove empty constructors and destructors from scene/
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2 months ago |
audio_stream_polyphonic.compat.inc
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52fa4f05f3
Add samples playback support
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1 year ago |
audio_stream_polyphonic.cpp
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73d85f46c9
Remove unused headers in scene.
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6 months ago |
audio_stream_polyphonic.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
audio_stream_wav.cpp
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37bee2fde3
Fix broken WAV info list tag parsing
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3 weeks ago |
audio_stream_wav.h
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168ac139cf
Use TightLocalVector for AudioStreamWAV/MP3
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3 weeks ago |
bit_map.cpp
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34b485d62b
Remove empty constructors and destructors from scene/
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2 months ago |
bit_map.h
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34b485d62b
Remove empty constructors and destructors from scene/
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2 months ago |
bone_map.cpp
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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1 month ago |
bone_map.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
camera_attributes.cpp
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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1 month ago |
camera_attributes.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
camera_texture.cpp
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e9e455823e
Automatically activate camera monitoring when using `CameraTexture`.
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2 months ago |
camera_texture.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
canvas_item_material.cpp
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97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
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4 months ago |
canvas_item_material.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
color_palette.cpp
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e6a49ab6ac
Save color palette as resources to reuse later
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7 months ago |
color_palette.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
compositor.cpp
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ca12f350db
`CompositorEffect` should use `GDVIRTUAL_CALL()` so it works with GDExtension
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7 months ago |
compositor.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
compressed_texture.cpp
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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1 month ago |
compressed_texture.h
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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1 month ago |
curve.cpp
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a87be2c74d
Show Curve3D point tilt in degrees in inspector
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1 month ago |
curve.h
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34b485d62b
Remove empty constructors and destructors from scene/
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2 months ago |
curve_texture.cpp
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34b485d62b
Remove empty constructors and destructors from scene/
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2 months ago |
curve_texture.h
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34b485d62b
Remove empty constructors and destructors from scene/
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2 months ago |
environment.cpp
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a7ab249a2a
Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
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3 weeks ago |
environment.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
external_texture.cpp
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98b8beddc5
ExternalTexture: Avoid error when destroyed without having been used
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8 months ago |
external_texture.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
font.compat.inc
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4afeca3bcf
Replace global oversampling with overrideable per-viewport oversampling.
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3 months ago |
font.cpp
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22e99a4901
Restore per font oversampling override.
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3 weeks ago |
font.h
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22e99a4901
Restore per font oversampling override.
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3 weeks ago |
gradient.cpp
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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1 month ago |
gradient.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
gradient_texture.cpp
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c1acc839a8
Directly use segment points in Geometry2D/3D function parameters
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3 months ago |
gradient_texture.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
image_texture.cpp
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d49012f01d
Merge pull request #105561 from bruvzg/a_pix
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1 month ago |
image_texture.h
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34b485d62b
Remove empty constructors and destructors from scene/
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2 months ago |
immediate_mesh.cpp
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47f75547ce
Fix immediate mesh modifications that don't call set_mesh
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9 months ago |
immediate_mesh.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
label_settings.cpp
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ac931c33c2
Implmement stackable text effects on label type through label settings
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2 months ago |
label_settings.h
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ac931c33c2
Implmement stackable text effects on label type through label settings
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2 months ago |
material.cpp
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db28859774
Merge pull request #107591 from timothyqiu/group-enable-default
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2 weeks ago |
material.h
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d674c9e289
Add stencil support for spatial materials
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1 month ago |
mesh.cpp
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6e39808ed7
Fixed generate_triangle_mesh when using PRIMITIVE_TRIANGLE_STRIP
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2 weeks ago |
mesh.h
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5ad414d046
Allow to compile templates without physics servers
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3 months ago |
mesh_data_tool.compat.inc
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51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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1 year ago |
mesh_data_tool.cpp
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51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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1 year ago |
mesh_data_tool.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
mesh_texture.cpp
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7e21eb7e00
Extract and reorganize texture resource classes
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2 years ago |
mesh_texture.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
multimesh.cpp
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e1af7b65b2
Add explicit error messages to Multimesh error functions to make errors easier to understand.
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5 months ago |
multimesh.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
navigation_mesh.cpp
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4f4031a675
Replace size() == 0 with is_empty().
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3 months ago |
navigation_mesh.h
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fd1168620f
Merge pull request #105718 from aaronfranke/nav-const-caps
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2 months ago |
packed_scene.cpp
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af94831ab2
Fix typed collections using same reference across scene instances
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1 week ago |
packed_scene.h
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0a07ae7bf1
Editor: Fix documentation for built-in scripts
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2 months ago |
particle_process_material.cpp
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a7ab249a2a
Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
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3 weeks ago |
particle_process_material.h
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5a30a7e7cd
Add shader baker to project exporter.
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1 month ago |
physics_material.cpp
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5ad414d046
Allow to compile templates without physics servers
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3 months ago |
physics_material.h
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34b485d62b
Remove empty constructors and destructors from scene/
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2 months ago |
placeholder_textures.cpp
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e896fbb638
Support immediately update ui after resizing placeholder* texture
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1 year ago |
placeholder_textures.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
portable_compressed_texture.cpp
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d49012f01d
Merge pull request #105561 from bruvzg/a_pix
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1 month ago |
portable_compressed_texture.h
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34b485d62b
Remove empty constructors and destructors from scene/
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2 months ago |
resource_format_text.cpp
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784823ada1
Fix `script` property of custom resources inherited from scripts are not saved
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1 month ago |
resource_format_text.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
shader.compat.inc
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db251a3f99
Allow setting a cubemap as default parameter to shader
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10 months ago |
shader.cpp
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f11aff3841
Editor: Restructure editor code
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1 week ago |
shader.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
shader_include.cpp
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ffa6ef220b
Use `append_` instead of `parse_` for `String` methods.
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3 months ago |
shader_include.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
skeleton_profile.cpp
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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1 month ago |
skeleton_profile.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
sky.cpp
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e88e30c273
Remove unused headers in servers.
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6 months ago |
sky.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
sprite_frames.cpp
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af56d6e8e8
Use `SceneStringName` in more places
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7 months ago |
sprite_frames.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
style_box.cpp
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c2af6bcb59
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
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10 months ago |
style_box.h
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34b485d62b
Remove empty constructors and destructors from scene/
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2 months ago |
style_box_flat.cpp
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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1 month ago |
style_box_flat.h
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34b485d62b
Remove empty constructors and destructors from scene/
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2 months ago |
style_box_line.cpp
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34b485d62b
Remove empty constructors and destructors from scene/
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2 months ago |
style_box_line.h
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34b485d62b
Remove empty constructors and destructors from scene/
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2 months ago |
style_box_texture.cpp
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34b485d62b
Remove empty constructors and destructors from scene/
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2 months ago |
style_box_texture.h
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34b485d62b
Remove empty constructors and destructors from scene/
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2 months ago |
surface_tool.cpp
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4cb8a0c77e
Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call.
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1 month ago |
surface_tool.h
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34b485d62b
Remove empty constructors and destructors from scene/
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2 months ago |
svg_texture.cpp
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9f5c57c8c5
Improve SVGTexture lazy loading.
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1 month ago |
svg_texture.h
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15cecfdac5
Add `SVGTexture` importer.
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2 months ago |
syntax_highlighter.cpp
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247520b348
Add missing dictionary and array type hints
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2 months ago |
syntax_highlighter.h
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34b485d62b
Remove empty constructors and destructors from scene/
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2 months ago |
text_file.cpp
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ffa6ef220b
Use `append_` instead of `parse_` for `String` methods.
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3 months ago |
text_file.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
text_line.compat.inc
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4afeca3bcf
Replace global oversampling with overrideable per-viewport oversampling.
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3 months ago |
text_line.cpp
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5bf4a35bf7
Fix class reference discrepancy when using `--doctool` with TextServerFallback
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2 months ago |
text_line.h
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4afeca3bcf
Replace global oversampling with overrideable per-viewport oversampling.
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3 months ago |
text_paragraph.compat.inc
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4afeca3bcf
Replace global oversampling with overrideable per-viewport oversampling.
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3 months ago |
text_paragraph.cpp
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fcfbc1d541
Fix typo in `TextParagraph.direction` hint string
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6 days ago |
text_paragraph.h
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4afeca3bcf
Replace global oversampling with overrideable per-viewport oversampling.
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3 months ago |
texture.cpp
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c2af6bcb59
GDExtension: Mark virtual function as `is_required` in `extension_api.json`
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10 months ago |
texture.h
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34b485d62b
Remove empty constructors and destructors from scene/
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2 months ago |
texture_rd.cpp
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a4d1d36c85
Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY
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8 months ago |
texture_rd.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
4 months ago |
theme.cpp
|
e6c9a832c1
Editor: Add ability to rename theme types
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1 month ago |
theme.h
|
e6c9a832c1
Editor: Add ability to rename theme types
|
1 month ago |
video_stream.cpp
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73d85f46c9
Remove unused headers in scene.
|
6 months ago |
video_stream.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
4 months ago |
visual_shader.cpp
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2f39f4746d
Merge pull request #107729 from Chaosus/vs_fix_missing_transform_preview
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2 weeks ago |
visual_shader.h
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28a11ab551
Restore graph_offset property
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2 weeks ago |
visual_shader_nodes.compat.inc
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73d85f46c9
Remove unused headers in scene.
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6 months ago |
visual_shader_nodes.cpp
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e62be79947
Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix
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5 months ago |
visual_shader_nodes.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
4 months ago |
visual_shader_particle_nodes.cpp
|
4f4031a675
Replace size() == 0 with is_empty().
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3 months ago |
visual_shader_particle_nodes.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
4 months ago |
visual_shader_sdf_nodes.cpp
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f248420a2b
made visual shader ports expandable by default if there is only one output port and it's of any vector type
|
1 year ago |
visual_shader_sdf_nodes.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
4 months ago |
world_2d.cpp
|
e37efa8722
Fix: make nav_map_2d uses rasterizer cell scale options in 2d navigation settings
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3 weeks ago |
world_2d.h
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2800948d61
Organize ifdefs for disabling navigation, physics, and XR
|
3 months ago |