multimesh.h 5.2 KB

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  1. /**************************************************************************/
  2. /* multimesh.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "scene/resources/mesh.h"
  32. #include "servers/rendering_server.h"
  33. class MultiMesh : public Resource {
  34. GDCLASS(MultiMesh, Resource);
  35. RES_BASE_EXTENSION("multimesh");
  36. public:
  37. enum TransformFormat {
  38. TRANSFORM_2D = RS::MULTIMESH_TRANSFORM_2D,
  39. TRANSFORM_3D = RS::MULTIMESH_TRANSFORM_3D
  40. };
  41. enum PhysicsInterpolationQuality {
  42. INTERP_QUALITY_FAST,
  43. INTERP_QUALITY_HIGH,
  44. };
  45. private:
  46. Ref<Mesh> mesh;
  47. RID multimesh;
  48. TransformFormat transform_format = TRANSFORM_2D;
  49. AABB custom_aabb;
  50. bool use_colors = false;
  51. bool use_custom_data = false;
  52. int instance_count = 0;
  53. int visible_instance_count = -1;
  54. PhysicsInterpolationQuality _physics_interpolation_quality = INTERP_QUALITY_FAST;
  55. protected:
  56. static void _bind_methods();
  57. #ifndef DISABLE_DEPRECATED
  58. // Kept for compatibility from 3.x to 4.0.
  59. void _set_transform_array(const Vector<Vector3> &p_array);
  60. Vector<Vector3> _get_transform_array() const;
  61. void _set_transform_2d_array(const Vector<Vector2> &p_array);
  62. Vector<Vector2> _get_transform_2d_array() const;
  63. void _set_color_array(const Vector<Color> &p_array);
  64. Vector<Color> _get_color_array() const;
  65. void _set_custom_data_array(const Vector<Color> &p_array);
  66. Vector<Color> _get_custom_data_array() const;
  67. #endif
  68. void set_buffer(const Vector<float> &p_buffer);
  69. Vector<float> get_buffer() const;
  70. void set_buffer_interpolated(const Vector<float> &p_buffer_curr, const Vector<float> &p_buffer_prev);
  71. public:
  72. void set_mesh(const Ref<Mesh> &p_mesh);
  73. Ref<Mesh> get_mesh() const;
  74. void set_use_colors(bool p_enable);
  75. bool is_using_colors() const;
  76. void set_use_custom_data(bool p_enable);
  77. bool is_using_custom_data() const;
  78. void set_transform_format(TransformFormat p_transform_format);
  79. TransformFormat get_transform_format() const;
  80. void set_instance_count(int p_count);
  81. int get_instance_count() const;
  82. void set_visible_instance_count(int p_count);
  83. int get_visible_instance_count() const;
  84. void set_physics_interpolation_quality(PhysicsInterpolationQuality p_quality);
  85. PhysicsInterpolationQuality get_physics_interpolation_quality() const { return _physics_interpolation_quality; }
  86. void set_instance_transform(int p_instance, const Transform3D &p_transform);
  87. void set_instance_transform_2d(int p_instance, const Transform2D &p_transform);
  88. Transform3D get_instance_transform(int p_instance) const;
  89. Transform2D get_instance_transform_2d(int p_instance) const;
  90. void set_instance_color(int p_instance, const Color &p_color);
  91. Color get_instance_color(int p_instance) const;
  92. void set_instance_custom_data(int p_instance, const Color &p_custom_data);
  93. Color get_instance_custom_data(int p_instance) const;
  94. void reset_instance_physics_interpolation(int p_instance);
  95. void set_physics_interpolated(bool p_interpolated);
  96. void set_custom_aabb(const AABB &p_custom);
  97. AABB get_custom_aabb() const;
  98. virtual AABB get_aabb() const;
  99. virtual RID get_rid() const override;
  100. MultiMesh();
  101. ~MultiMesh();
  102. };
  103. VARIANT_ENUM_CAST(MultiMesh::TransformFormat);
  104. VARIANT_ENUM_CAST(MultiMesh::PhysicsInterpolationQuality);