Lukas Tenbrink ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 3 days ago
..
SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 8 months ago
a_star.compat.inc aa1bbe1542 add partial path return option for astar 1 year ago
a_star.cpp 963c20565b Remove `OAHashMap`, in favour of `AHashMap`. 1 week ago
a_star.h 963c20565b Remove `OAHashMap`, in favour of `AHashMap`. 1 week ago
a_star_grid_2d.compat.inc aa1bbe1542 add partial path return option for astar 1 year ago
a_star_grid_2d.cpp 94282d88f9 Core: Use `Math` namespace for constants 2 months ago
a_star_grid_2d.h 324512e11c Style: Replace header guards with `#pragma once` 3 months ago
aabb.cpp ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 3 days ago
aabb.h ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 3 days ago
audio_frame.h 53608e3376 Merge pull request #104239 from Ivorforce/optimize-undenormalize 1 month ago
basis.cpp b957cf73ef Optimized and exposed Basis::scaled_local. 6 days ago
basis.h ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 3 days ago
bvh.h 37415530d7 Un-support `force_trivial` parameter for `LocalVector`. Instead, users are reformatted to use `resize_uninitialized` to make it explicit that the resize does not initialize missing elements. 2 weeks ago
bvh_abb.h f09ee0171a Style: Begin integrating simple `.clangd` fixes 2 months ago
bvh_cull.inc 0d1e3893d9 Merge pull request #57630 from lawnjelly/bvh4_templated_checks 3 years ago
bvh_debug.inc 158fcf107c Fix some uses of float and real_t in core/math 1 year ago
bvh_integrity.inc 3877ed73d0 Dynamic BVH broadphase in 2D & 3D Godot Physics 4 years ago
bvh_logic.inc e8a4b45ce4 Style: Add 19.1.0 LLVM options to `.clang-format` 6 months ago
bvh_misc.inc e8a4b45ce4 Style: Add 19.1.0 LLVM options to `.clang-format` 6 months ago
bvh_pair.inc 240f510fa7 Core ubsan fixes 5 months ago
bvh_public.inc 37415530d7 Un-support `force_trivial` parameter for `LocalVector`. Instead, users are reformatted to use `resize_uninitialized` to make it explicit that the resize does not initialize missing elements. 2 weeks ago
bvh_refit.inc e705aa4550 Fix not refitting upward from leaf nodes. 1 year ago
bvh_split.inc 158fcf107c Fix some uses of float and real_t in core/math 1 year ago
bvh_structs.inc 37415530d7 Un-support `force_trivial` parameter for `LocalVector`. Instead, users are reformatted to use `resize_uninitialized` to make it explicit that the resize does not initialize missing elements. 2 weeks ago
bvh_tree.h 01fc9aee6c Core: Modernize C headers with C++ equivalents 1 month ago
color.cpp ea6fbd6687 Use OkHSV for rainbow labels. 2 weeks ago
color.h ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 3 days ago
color_names.inc f09ee0171a Style: Begin integrating simple `.clangd` fixes 2 months ago
convex_hull.cpp 963c20565b Remove `OAHashMap`, in favour of `AHashMap`. 1 week ago
convex_hull.h 324512e11c Style: Replace header guards with `#pragma once` 3 months ago
delaunay_2d.h 324512e11c Style: Replace header guards with `#pragma once` 3 months ago
delaunay_3d.h 963c20565b Remove `OAHashMap`, in favour of `AHashMap`. 1 week ago
disjoint_set.h f09ee0171a Style: Begin integrating simple `.clangd` fixes 2 months ago
dynamic_bvh.cpp 94282d88f9 Core: Use `Math` namespace for constants 2 months ago
dynamic_bvh.h 324512e11c Style: Replace header guards with `#pragma once` 3 months ago
expression.cpp 8fb3697916 Avoid single character String allocations when appending characters 1 month ago
expression.h 324512e11c Style: Replace header guards with `#pragma once` 3 months ago
face3.cpp ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 3 days ago
face3.h ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 3 days ago
geometry_2d.cpp f6f1df7d73 Add 64-bit versions of core power of 2 functions 1 week ago
geometry_2d.h 207a2b6472 Core: Integrate warning suppression macro helpers 2 months ago
geometry_3d.cpp ae06a2de48 Revert some instances of Math::INF back to 1e20 6 days ago
geometry_3d.h 4f4031a675 Replace size() == 0 with is_empty(). 2 months ago
math_defs.h 94282d88f9 Core: Use `Math` namespace for constants 2 months ago
math_fieldwise.cpp 5c66129e62 Allow to select multiple remote nodes at runtime 3 months ago
math_fieldwise.h 5c66129e62 Allow to select multiple remote nodes at runtime 3 months ago
math_funcs.cpp 581d675eeb Core: Convert `Math` class to namespace 2 months ago
math_funcs.h ad40939b6f Core: Replace C math headers with C++ equivalents 1 month ago
plane.cpp 10f6c01b9c Remove ABS in favor of Math::abs 2 months ago
plane.h ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 3 days ago
projection.cpp ad40939b6f Core: Replace C math headers with C++ equivalents 1 month ago
projection.h ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 3 days ago
quaternion.cpp ad40939b6f Core: Replace C math headers with C++ equivalents 1 month ago
quaternion.h ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 3 days ago
quick_hull.cpp 4f4031a675 Replace size() == 0 with is_empty(). 2 months ago
quick_hull.h 324512e11c Style: Replace header guards with `#pragma once` 3 months ago
random_number_generator.cpp 88df5ea8ac Add RandomNumberGenerator::rand_weighted method 1 year ago
random_number_generator.h 324512e11c Style: Replace header guards with `#pragma once` 3 months ago
random_pcg.cpp 1089f61868 Fix RandomPCG::random(int, int) overflow bug 1 month ago
random_pcg.h ad40939b6f Core: Replace C math headers with C++ equivalents 1 month ago
rect2.cpp e825085978 [Core] Add `is_same` to types that have float components 4 months ago
rect2.h ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 3 days ago
rect2i.cpp ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 3 days ago
rect2i.h ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 3 days ago
static_raycaster.cpp d95794ec8a One Copyright Update to rule them all 2 years ago
static_raycaster.h 94282d88f9 Core: Use `Math` namespace for constants 2 months ago
transform_2d.cpp 94282d88f9 Core: Use `Math` namespace for constants 2 months ago
transform_2d.h ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 3 days ago
transform_3d.cpp ea62170dac Core: Add `constexpr` constructors/operators to math structs 2 months ago
transform_3d.h ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 3 days ago
transform_interpolator.cpp 2f8ab4a654 Fixed Timestep Interpolation (3D) 11 months ago
transform_interpolator.h 324512e11c Style: Replace header guards with `#pragma once` 3 months ago
triangle_mesh.cpp f2197a1013 Expose TriangleMesh api functions wrapped for scripting 2 months ago
triangle_mesh.h f2197a1013 Expose TriangleMesh api functions wrapped for scripting 2 months ago
triangulate.cpp d95794ec8a One Copyright Update to rule them all 2 years ago
triangulate.h 324512e11c Style: Replace header guards with `#pragma once` 3 months ago
vector2.cpp e825085978 [Core] Add `is_same` to types that have float components 4 months ago
vector2.h ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 3 days ago
vector2i.cpp ea62170dac Core: Add `constexpr` constructors/operators to math structs 2 months ago
vector2i.h ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 3 days ago
vector3.cpp e825085978 [Core] Add `is_same` to types that have float components 4 months ago
vector3.h ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 3 days ago
vector3i.cpp 308dbb8c63 [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 1 year ago
vector3i.h ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 3 days ago
vector4.cpp e825085978 [Core] Add `is_same` to types that have float components 4 months ago
vector4.h ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 3 days ago
vector4i.cpp 308dbb8c63 [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 1 year ago
vector4i.h ed836df150 Make conversions from math types to `String` explicit, to avoid accidental conversions. 3 days ago