vector2i.h 8.0 KB

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  1. /**************************************************************************/
  2. /* vector2i.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/error/error_macros.h"
  32. #include "core/math/math_funcs.h"
  33. class String;
  34. struct Vector2;
  35. struct [[nodiscard]] Vector2i {
  36. static const int AXIS_COUNT = 2;
  37. enum Axis {
  38. AXIS_X,
  39. AXIS_Y,
  40. };
  41. union {
  42. // NOLINTBEGIN(modernize-use-default-member-init)
  43. struct {
  44. int32_t x;
  45. int32_t y;
  46. };
  47. struct {
  48. int32_t width;
  49. int32_t height;
  50. };
  51. int32_t coord[2] = { 0 };
  52. // NOLINTEND(modernize-use-default-member-init)
  53. };
  54. _FORCE_INLINE_ int32_t &operator[](int p_axis) {
  55. DEV_ASSERT((unsigned int)p_axis < 2);
  56. return coord[p_axis];
  57. }
  58. _FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
  59. DEV_ASSERT((unsigned int)p_axis < 2);
  60. return coord[p_axis];
  61. }
  62. _FORCE_INLINE_ Vector2i::Axis min_axis_index() const {
  63. return x < y ? Vector2i::AXIS_X : Vector2i::AXIS_Y;
  64. }
  65. _FORCE_INLINE_ Vector2i::Axis max_axis_index() const {
  66. return x < y ? Vector2i::AXIS_Y : Vector2i::AXIS_X;
  67. }
  68. Vector2i min(const Vector2i &p_vector2i) const {
  69. return Vector2i(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y));
  70. }
  71. Vector2i mini(int32_t p_scalar) const {
  72. return Vector2i(MIN(x, p_scalar), MIN(y, p_scalar));
  73. }
  74. Vector2i max(const Vector2i &p_vector2i) const {
  75. return Vector2i(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y));
  76. }
  77. Vector2i maxi(int32_t p_scalar) const {
  78. return Vector2i(MAX(x, p_scalar), MAX(y, p_scalar));
  79. }
  80. double distance_to(const Vector2i &p_to) const {
  81. return (p_to - *this).length();
  82. }
  83. int64_t distance_squared_to(const Vector2i &p_to) const {
  84. return (p_to - *this).length_squared();
  85. }
  86. constexpr Vector2i operator+(const Vector2i &p_v) const;
  87. constexpr void operator+=(const Vector2i &p_v);
  88. constexpr Vector2i operator-(const Vector2i &p_v) const;
  89. constexpr void operator-=(const Vector2i &p_v);
  90. constexpr Vector2i operator*(const Vector2i &p_v1) const;
  91. constexpr Vector2i operator*(int32_t p_rvalue) const;
  92. constexpr void operator*=(int32_t p_rvalue);
  93. constexpr Vector2i operator/(const Vector2i &p_v1) const;
  94. constexpr Vector2i operator/(int32_t p_rvalue) const;
  95. constexpr void operator/=(int32_t p_rvalue);
  96. constexpr Vector2i operator%(const Vector2i &p_v1) const;
  97. constexpr Vector2i operator%(int32_t p_rvalue) const;
  98. constexpr void operator%=(int32_t p_rvalue);
  99. constexpr Vector2i operator-() const;
  100. constexpr bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
  101. constexpr bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); }
  102. constexpr bool operator<=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); }
  103. constexpr bool operator>=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); }
  104. constexpr bool operator==(const Vector2i &p_vec2) const;
  105. constexpr bool operator!=(const Vector2i &p_vec2) const;
  106. int64_t length_squared() const;
  107. double length() const;
  108. real_t aspect() const { return width / (real_t)height; }
  109. Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
  110. Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); }
  111. Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
  112. Vector2i clampi(int32_t p_min, int32_t p_max) const;
  113. Vector2i snapped(const Vector2i &p_step) const;
  114. Vector2i snappedi(int32_t p_step) const;
  115. operator String() const;
  116. operator Vector2() const;
  117. // NOLINTBEGIN(cppcoreguidelines-pro-type-member-init)
  118. constexpr Vector2i() :
  119. x(0), y(0) {}
  120. constexpr Vector2i(int32_t p_x, int32_t p_y) :
  121. x(p_x), y(p_y) {}
  122. // NOLINTEND(cppcoreguidelines-pro-type-member-init)
  123. };
  124. constexpr Vector2i Vector2i::operator+(const Vector2i &p_v) const {
  125. return Vector2i(x + p_v.x, y + p_v.y);
  126. }
  127. constexpr void Vector2i::operator+=(const Vector2i &p_v) {
  128. x += p_v.x;
  129. y += p_v.y;
  130. }
  131. constexpr Vector2i Vector2i::operator-(const Vector2i &p_v) const {
  132. return Vector2i(x - p_v.x, y - p_v.y);
  133. }
  134. constexpr void Vector2i::operator-=(const Vector2i &p_v) {
  135. x -= p_v.x;
  136. y -= p_v.y;
  137. }
  138. constexpr Vector2i Vector2i::operator*(const Vector2i &p_v1) const {
  139. return Vector2i(x * p_v1.x, y * p_v1.y);
  140. }
  141. constexpr Vector2i Vector2i::operator*(int32_t p_rvalue) const {
  142. return Vector2i(x * p_rvalue, y * p_rvalue);
  143. }
  144. constexpr void Vector2i::operator*=(int32_t p_rvalue) {
  145. x *= p_rvalue;
  146. y *= p_rvalue;
  147. }
  148. constexpr Vector2i Vector2i::operator/(const Vector2i &p_v1) const {
  149. return Vector2i(x / p_v1.x, y / p_v1.y);
  150. }
  151. constexpr Vector2i Vector2i::operator/(int32_t p_rvalue) const {
  152. return Vector2i(x / p_rvalue, y / p_rvalue);
  153. }
  154. constexpr void Vector2i::operator/=(int32_t p_rvalue) {
  155. x /= p_rvalue;
  156. y /= p_rvalue;
  157. }
  158. constexpr Vector2i Vector2i::operator%(const Vector2i &p_v1) const {
  159. return Vector2i(x % p_v1.x, y % p_v1.y);
  160. }
  161. constexpr Vector2i Vector2i::operator%(int32_t p_rvalue) const {
  162. return Vector2i(x % p_rvalue, y % p_rvalue);
  163. }
  164. constexpr void Vector2i::operator%=(int32_t p_rvalue) {
  165. x %= p_rvalue;
  166. y %= p_rvalue;
  167. }
  168. constexpr Vector2i Vector2i::operator-() const {
  169. return Vector2i(-x, -y);
  170. }
  171. constexpr bool Vector2i::operator==(const Vector2i &p_vec2) const {
  172. return x == p_vec2.x && y == p_vec2.y;
  173. }
  174. constexpr bool Vector2i::operator!=(const Vector2i &p_vec2) const {
  175. return x != p_vec2.x || y != p_vec2.y;
  176. }
  177. // Multiplication operators required to workaround issues with LLVM using implicit conversion.
  178. constexpr Vector2i operator*(int32_t p_scalar, const Vector2i &p_vector) {
  179. return p_vector * p_scalar;
  180. }
  181. constexpr Vector2i operator*(int64_t p_scalar, const Vector2i &p_vector) {
  182. return p_vector * p_scalar;
  183. }
  184. constexpr Vector2i operator*(float p_scalar, const Vector2i &p_vector) {
  185. return p_vector * p_scalar;
  186. }
  187. constexpr Vector2i operator*(double p_scalar, const Vector2i &p_vector) {
  188. return p_vector * p_scalar;
  189. }
  190. typedef Vector2i Size2i;
  191. typedef Vector2i Point2i;
  192. template <>
  193. struct is_zero_constructible<Vector2i> : std::true_type {};