vector3i.h 9.6 KB

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  1. /**************************************************************************/
  2. /* vector3i.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/error/error_macros.h"
  32. #include "core/math/math_funcs.h"
  33. class String;
  34. struct Vector3;
  35. struct [[nodiscard]] Vector3i {
  36. static const int AXIS_COUNT = 3;
  37. enum Axis {
  38. AXIS_X,
  39. AXIS_Y,
  40. AXIS_Z,
  41. };
  42. union {
  43. // NOLINTBEGIN(modernize-use-default-member-init)
  44. struct {
  45. int32_t x;
  46. int32_t y;
  47. int32_t z;
  48. };
  49. int32_t coord[3] = { 0 };
  50. // NOLINTEND(modernize-use-default-member-init)
  51. };
  52. _FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
  53. DEV_ASSERT((unsigned int)p_axis < 3);
  54. return coord[p_axis];
  55. }
  56. _FORCE_INLINE_ int32_t &operator[](int p_axis) {
  57. DEV_ASSERT((unsigned int)p_axis < 3);
  58. return coord[p_axis];
  59. }
  60. Vector3i::Axis min_axis_index() const;
  61. Vector3i::Axis max_axis_index() const;
  62. Vector3i min(const Vector3i &p_vector3i) const {
  63. return Vector3i(MIN(x, p_vector3i.x), MIN(y, p_vector3i.y), MIN(z, p_vector3i.z));
  64. }
  65. Vector3i mini(int32_t p_scalar) const {
  66. return Vector3i(MIN(x, p_scalar), MIN(y, p_scalar), MIN(z, p_scalar));
  67. }
  68. Vector3i max(const Vector3i &p_vector3i) const {
  69. return Vector3i(MAX(x, p_vector3i.x), MAX(y, p_vector3i.y), MAX(z, p_vector3i.z));
  70. }
  71. Vector3i maxi(int32_t p_scalar) const {
  72. return Vector3i(MAX(x, p_scalar), MAX(y, p_scalar), MAX(z, p_scalar));
  73. }
  74. _FORCE_INLINE_ int64_t length_squared() const;
  75. _FORCE_INLINE_ double length() const;
  76. _FORCE_INLINE_ void zero();
  77. _FORCE_INLINE_ Vector3i abs() const;
  78. _FORCE_INLINE_ Vector3i sign() const;
  79. Vector3i clamp(const Vector3i &p_min, const Vector3i &p_max) const;
  80. Vector3i clampi(int32_t p_min, int32_t p_max) const;
  81. Vector3i snapped(const Vector3i &p_step) const;
  82. Vector3i snappedi(int32_t p_step) const;
  83. _FORCE_INLINE_ double distance_to(const Vector3i &p_to) const;
  84. _FORCE_INLINE_ int64_t distance_squared_to(const Vector3i &p_to) const;
  85. /* Operators */
  86. constexpr Vector3i &operator+=(const Vector3i &p_v);
  87. constexpr Vector3i operator+(const Vector3i &p_v) const;
  88. constexpr Vector3i &operator-=(const Vector3i &p_v);
  89. constexpr Vector3i operator-(const Vector3i &p_v) const;
  90. constexpr Vector3i &operator*=(const Vector3i &p_v);
  91. constexpr Vector3i operator*(const Vector3i &p_v) const;
  92. constexpr Vector3i &operator/=(const Vector3i &p_v);
  93. constexpr Vector3i operator/(const Vector3i &p_v) const;
  94. constexpr Vector3i &operator%=(const Vector3i &p_v);
  95. constexpr Vector3i operator%(const Vector3i &p_v) const;
  96. constexpr Vector3i &operator*=(int32_t p_scalar);
  97. constexpr Vector3i operator*(int32_t p_scalar) const;
  98. constexpr Vector3i &operator/=(int32_t p_scalar);
  99. constexpr Vector3i operator/(int32_t p_scalar) const;
  100. constexpr Vector3i &operator%=(int32_t p_scalar);
  101. constexpr Vector3i operator%(int32_t p_scalar) const;
  102. constexpr Vector3i operator-() const;
  103. constexpr bool operator==(const Vector3i &p_v) const;
  104. constexpr bool operator!=(const Vector3i &p_v) const;
  105. constexpr bool operator<(const Vector3i &p_v) const;
  106. constexpr bool operator<=(const Vector3i &p_v) const;
  107. constexpr bool operator>(const Vector3i &p_v) const;
  108. constexpr bool operator>=(const Vector3i &p_v) const;
  109. operator String() const;
  110. operator Vector3() const;
  111. constexpr Vector3i() :
  112. x(0), y(0), z(0) {}
  113. constexpr Vector3i(int32_t p_x, int32_t p_y, int32_t p_z) :
  114. x(p_x), y(p_y), z(p_z) {}
  115. };
  116. int64_t Vector3i::length_squared() const {
  117. return x * (int64_t)x + y * (int64_t)y + z * (int64_t)z;
  118. }
  119. double Vector3i::length() const {
  120. return Math::sqrt((double)length_squared());
  121. }
  122. Vector3i Vector3i::abs() const {
  123. return Vector3i(Math::abs(x), Math::abs(y), Math::abs(z));
  124. }
  125. Vector3i Vector3i::sign() const {
  126. return Vector3i(SIGN(x), SIGN(y), SIGN(z));
  127. }
  128. double Vector3i::distance_to(const Vector3i &p_to) const {
  129. return (p_to - *this).length();
  130. }
  131. int64_t Vector3i::distance_squared_to(const Vector3i &p_to) const {
  132. return (p_to - *this).length_squared();
  133. }
  134. /* Operators */
  135. constexpr Vector3i &Vector3i::operator+=(const Vector3i &p_v) {
  136. x += p_v.x;
  137. y += p_v.y;
  138. z += p_v.z;
  139. return *this;
  140. }
  141. constexpr Vector3i Vector3i::operator+(const Vector3i &p_v) const {
  142. return Vector3i(x + p_v.x, y + p_v.y, z + p_v.z);
  143. }
  144. constexpr Vector3i &Vector3i::operator-=(const Vector3i &p_v) {
  145. x -= p_v.x;
  146. y -= p_v.y;
  147. z -= p_v.z;
  148. return *this;
  149. }
  150. constexpr Vector3i Vector3i::operator-(const Vector3i &p_v) const {
  151. return Vector3i(x - p_v.x, y - p_v.y, z - p_v.z);
  152. }
  153. constexpr Vector3i &Vector3i::operator*=(const Vector3i &p_v) {
  154. x *= p_v.x;
  155. y *= p_v.y;
  156. z *= p_v.z;
  157. return *this;
  158. }
  159. constexpr Vector3i Vector3i::operator*(const Vector3i &p_v) const {
  160. return Vector3i(x * p_v.x, y * p_v.y, z * p_v.z);
  161. }
  162. constexpr Vector3i &Vector3i::operator/=(const Vector3i &p_v) {
  163. x /= p_v.x;
  164. y /= p_v.y;
  165. z /= p_v.z;
  166. return *this;
  167. }
  168. constexpr Vector3i Vector3i::operator/(const Vector3i &p_v) const {
  169. return Vector3i(x / p_v.x, y / p_v.y, z / p_v.z);
  170. }
  171. constexpr Vector3i &Vector3i::operator%=(const Vector3i &p_v) {
  172. x %= p_v.x;
  173. y %= p_v.y;
  174. z %= p_v.z;
  175. return *this;
  176. }
  177. constexpr Vector3i Vector3i::operator%(const Vector3i &p_v) const {
  178. return Vector3i(x % p_v.x, y % p_v.y, z % p_v.z);
  179. }
  180. constexpr Vector3i &Vector3i::operator*=(int32_t p_scalar) {
  181. x *= p_scalar;
  182. y *= p_scalar;
  183. z *= p_scalar;
  184. return *this;
  185. }
  186. constexpr Vector3i Vector3i::operator*(int32_t p_scalar) const {
  187. return Vector3i(x * p_scalar, y * p_scalar, z * p_scalar);
  188. }
  189. // Multiplication operators required to workaround issues with LLVM using implicit conversion.
  190. constexpr Vector3i operator*(int32_t p_scalar, const Vector3i &p_vector) {
  191. return p_vector * p_scalar;
  192. }
  193. constexpr Vector3i operator*(int64_t p_scalar, const Vector3i &p_vector) {
  194. return p_vector * p_scalar;
  195. }
  196. constexpr Vector3i operator*(float p_scalar, const Vector3i &p_vector) {
  197. return p_vector * p_scalar;
  198. }
  199. constexpr Vector3i operator*(double p_scalar, const Vector3i &p_vector) {
  200. return p_vector * p_scalar;
  201. }
  202. constexpr Vector3i &Vector3i::operator/=(int32_t p_scalar) {
  203. x /= p_scalar;
  204. y /= p_scalar;
  205. z /= p_scalar;
  206. return *this;
  207. }
  208. constexpr Vector3i Vector3i::operator/(int32_t p_scalar) const {
  209. return Vector3i(x / p_scalar, y / p_scalar, z / p_scalar);
  210. }
  211. constexpr Vector3i &Vector3i::operator%=(int32_t p_scalar) {
  212. x %= p_scalar;
  213. y %= p_scalar;
  214. z %= p_scalar;
  215. return *this;
  216. }
  217. constexpr Vector3i Vector3i::operator%(int32_t p_scalar) const {
  218. return Vector3i(x % p_scalar, y % p_scalar, z % p_scalar);
  219. }
  220. constexpr Vector3i Vector3i::operator-() const {
  221. return Vector3i(-x, -y, -z);
  222. }
  223. constexpr bool Vector3i::operator==(const Vector3i &p_v) const {
  224. return (x == p_v.x && y == p_v.y && z == p_v.z);
  225. }
  226. constexpr bool Vector3i::operator!=(const Vector3i &p_v) const {
  227. return (x != p_v.x || y != p_v.y || z != p_v.z);
  228. }
  229. constexpr bool Vector3i::operator<(const Vector3i &p_v) const {
  230. if (x == p_v.x) {
  231. if (y == p_v.y) {
  232. return z < p_v.z;
  233. } else {
  234. return y < p_v.y;
  235. }
  236. } else {
  237. return x < p_v.x;
  238. }
  239. }
  240. constexpr bool Vector3i::operator>(const Vector3i &p_v) const {
  241. if (x == p_v.x) {
  242. if (y == p_v.y) {
  243. return z > p_v.z;
  244. } else {
  245. return y > p_v.y;
  246. }
  247. } else {
  248. return x > p_v.x;
  249. }
  250. }
  251. constexpr bool Vector3i::operator<=(const Vector3i &p_v) const {
  252. if (x == p_v.x) {
  253. if (y == p_v.y) {
  254. return z <= p_v.z;
  255. } else {
  256. return y < p_v.y;
  257. }
  258. } else {
  259. return x < p_v.x;
  260. }
  261. }
  262. constexpr bool Vector3i::operator>=(const Vector3i &p_v) const {
  263. if (x == p_v.x) {
  264. if (y == p_v.y) {
  265. return z >= p_v.z;
  266. } else {
  267. return y > p_v.y;
  268. }
  269. } else {
  270. return x > p_v.x;
  271. }
  272. }
  273. void Vector3i::zero() {
  274. x = y = z = 0;
  275. }
  276. template <>
  277. struct is_zero_constructible<Vector3i> : std::true_type {};