David House 6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 1 hónapja
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SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 2 hónapja
light_storage.cpp f8c99efc3b Fix LightmapGI causes crash when using --headless 4 hónapja
light_storage.h a54b71bbdf Add `shadow_caster_mask` to Light3D. 4 hónapja
material_storage.cpp e41048e16e Fix texture samplers to not being last in the property list 4 hónapja
material_storage.h 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 1 hónapja
mesh_storage.cpp 1728f80e7c Fixed Timestep Interpolation: MultiMesh 3 hónapja
mesh_storage.h 6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 4 hete
particles_storage.h c228fe1a0d Particle internal refactor and additions for more artistic control 1 éve
texture_storage.cpp d95794ec8a One Copyright Update to rule them all 1 éve
texture_storage.h 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 1 hónapja
utilities.cpp d95794ec8a One Copyright Update to rule them all 1 éve
utilities.h 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 1 hónapja