light_storage.cpp 3.3 KB

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  1. /**************************************************************************/
  2. /* light_storage.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "light_storage.h"
  31. using namespace RendererDummy;
  32. LightStorage *LightStorage::singleton = nullptr;
  33. LightStorage *LightStorage::get_singleton() {
  34. return singleton;
  35. }
  36. LightStorage::LightStorage() {
  37. singleton = this;
  38. }
  39. LightStorage::~LightStorage() {
  40. singleton = nullptr;
  41. }
  42. bool LightStorage::free(RID p_rid) {
  43. if (owns_lightmap(p_rid)) {
  44. lightmap_free(p_rid);
  45. return true;
  46. } else if (owns_lightmap_instance(p_rid)) {
  47. lightmap_instance_free(p_rid);
  48. return true;
  49. }
  50. return false;
  51. }
  52. /* LIGHTMAP API */
  53. RID LightStorage::lightmap_allocate() {
  54. return lightmap_owner.allocate_rid();
  55. }
  56. void LightStorage::lightmap_initialize(RID p_lightmap) {
  57. lightmap_owner.initialize_rid(p_lightmap, Lightmap());
  58. }
  59. void LightStorage::lightmap_free(RID p_rid) {
  60. lightmap_set_textures(p_rid, RID(), false);
  61. lightmap_owner.free(p_rid);
  62. }
  63. /* LIGHTMAP INSTANCE */
  64. RID LightStorage::lightmap_instance_create(RID p_lightmap) {
  65. LightmapInstance li;
  66. li.lightmap = p_lightmap;
  67. return lightmap_instance_owner.make_rid(li);
  68. }
  69. void LightStorage::lightmap_instance_free(RID p_lightmap) {
  70. lightmap_instance_owner.free(p_lightmap);
  71. }