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- /**************************************************************************/
- /* light_storage.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "light_storage.h"
- using namespace RendererDummy;
- LightStorage *LightStorage::singleton = nullptr;
- LightStorage *LightStorage::get_singleton() {
- return singleton;
- }
- LightStorage::LightStorage() {
- singleton = this;
- }
- LightStorage::~LightStorage() {
- singleton = nullptr;
- }
- bool LightStorage::free(RID p_rid) {
- if (owns_lightmap(p_rid)) {
- lightmap_free(p_rid);
- return true;
- } else if (owns_lightmap_instance(p_rid)) {
- lightmap_instance_free(p_rid);
- return true;
- }
- return false;
- }
- /* LIGHTMAP API */
- RID LightStorage::lightmap_allocate() {
- return lightmap_owner.allocate_rid();
- }
- void LightStorage::lightmap_initialize(RID p_lightmap) {
- lightmap_owner.initialize_rid(p_lightmap, Lightmap());
- }
- void LightStorage::lightmap_free(RID p_rid) {
- lightmap_set_textures(p_rid, RID(), false);
- lightmap_owner.free(p_rid);
- }
- /* LIGHTMAP INSTANCE */
- RID LightStorage::lightmap_instance_create(RID p_lightmap) {
- LightmapInstance li;
- li.lightmap = p_lightmap;
- return lightmap_instance_owner.make_rid(li);
- }
- void LightStorage::lightmap_instance_free(RID p_lightmap) {
- lightmap_instance_owner.free(p_lightmap);
- }
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