提交歷史

作者 SHA1 備註 提交日期
  Thaddeus Crews b773fff5a4 Merge pull request #99622 from Chaosus/shader_fix_global_empty_type 2 天之前
  A Thousand Ships af56d6e8e8 Use `SceneStringName` in more places 1 月之前
  Chaosus 7ecdfc8b52 Add `samplerExternalOES` type to shader globals 2 周之前
  Aaron Franke 562c666e3d Rename internal Button icon to button_icon to match exposed methods 2 月之前
  Haoyu Qiu 267bb98231 Keep advanced toggle on when searching for settings 2 月之前
  Haoyu Qiu 8bf4ecc026 Add `String.is_valid_unicode_identifier()` 3 月之前
  A Thousand Ships fbb879debd [Scene] Add `SceneStringNames::text/value_changed` 7 月之前
  A Thousand Ships ee79386f7b [Scene] Add SceneStringNames::pressed 7 月之前
  Hugo Locurcio 73e4e7ef9c Allow compressed texture array and cubemap types in shader globals editor 7 月之前
  Hugo Locurcio 305192072f Add Enter shortcut to add a shader global in the editor 9 月之前
  Hugo Locurcio 4f8d7cae26 Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog 1 年之前
  Christian Kaiser 1910f91f17 Improve "Add" button consistency in Project Settings 11 月之前
  kobewi 0e8f90f4c8 Update deferred calls to use Callables 1 年之前
  kobewi 2cd63a1ef0 Made hidden ProjectSettings groups more explicit 2 年之前
  bitsawer 23c375d6b4 Fix shader uniform storage conversions and crash 1 年之前
  kobewi b58111588a Add EditorUndoRedoManager singleton 2 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 1 年之前
  Yuri Rubinsky 09f30010be Fix setting a global shader variable in the project settings 2 年之前
  kobewi 8a3d2f4e0c Cleanup remaining EditorUndoRedoManager usages 2 年之前
  Yuri Rubinsky b3f22ec03c Prevent stack overflow when setting a shader global value 2 年之前
  kobewi 15831e381b Unify usage of undo_redo in editor 2 年之前
  kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2 年之前
  Tomasz Chabora 882a4f8906 Port remaining connections to callable_mp 4 年之前
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine 2 年之前
  kobewi ece3df3938 Add per-scene UndoRedo 2 年之前
  Juan Linietsky d4433ae6d3 Remove Signal connect binds 2 年之前
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit 2 年之前
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 2 年之前
  Hugo Locurcio 180e5d3028 Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2 年之前
  Hendrik Brucker cf58d23a72 Add Vector4 to VisualShader 2 年之前