Commit History

Autor SHA1 Mensaxe Data
  Thaddeus Crews b773fff5a4 Merge pull request #99622 from Chaosus/shader_fix_global_empty_type hai 2 días
  A Thousand Ships af56d6e8e8 Use `SceneStringName` in more places hai 1 mes
  Chaosus 7ecdfc8b52 Add `samplerExternalOES` type to shader globals hai 2 semanas
  Aaron Franke 562c666e3d Rename internal Button icon to button_icon to match exposed methods hai 2 meses
  Haoyu Qiu 267bb98231 Keep advanced toggle on when searching for settings hai 2 meses
  Haoyu Qiu 8bf4ecc026 Add `String.is_valid_unicode_identifier()` hai 3 meses
  A Thousand Ships fbb879debd [Scene] Add `SceneStringNames::text/value_changed` hai 7 meses
  A Thousand Ships ee79386f7b [Scene] Add SceneStringNames::pressed hai 7 meses
  Hugo Locurcio 73e4e7ef9c Allow compressed texture array and cubemap types in shader globals editor hai 7 meses
  Hugo Locurcio 305192072f Add Enter shortcut to add a shader global in the editor hai 9 meses
  Hugo Locurcio 4f8d7cae26 Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog hai 1 ano
  Christian Kaiser 1910f91f17 Improve "Add" button consistency in Project Settings hai 11 meses
  kobewi 0e8f90f4c8 Update deferred calls to use Callables hai 1 ano
  kobewi 2cd63a1ef0 Made hidden ProjectSettings groups more explicit %!s(int64=2) %!d(string=hai) anos
  bitsawer 23c375d6b4 Fix shader uniform storage conversions and crash hai 1 ano
  kobewi b58111588a Add EditorUndoRedoManager singleton %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all hai 1 ano
  Yuri Rubinsky 09f30010be Fix setting a global shader variable in the project settings %!s(int64=2) %!d(string=hai) anos
  kobewi 8a3d2f4e0c Cleanup remaining EditorUndoRedoManager usages %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky b3f22ec03c Prevent stack overflow when setting a shader global value %!s(int64=2) %!d(string=hai) anos
  kobewi 15831e381b Unify usage of undo_redo in editor %!s(int64=2) %!d(string=hai) anos
  kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET %!s(int64=2) %!d(string=hai) anos
  Tomasz Chabora 882a4f8906 Port remaining connections to callable_mp %!s(int64=4) %!d(string=hai) anos
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine %!s(int64=2) %!d(string=hai) anos
  kobewi ece3df3938 Add per-scene UndoRedo %!s(int64=2) %!d(string=hai) anos
  Juan Linietsky d4433ae6d3 Remove Signal connect binds %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit %!s(int64=2) %!d(string=hai) anos
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio 180e5d3028 Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` %!s(int64=2) %!d(string=hai) anos
  Hendrik Brucker cf58d23a72 Add Vector4 to VisualShader %!s(int64=2) %!d(string=hai) anos