Thaddeus Crews
|
b773fff5a4
Merge pull request #99622 from Chaosus/shader_fix_global_empty_type
|
2 dagen geleden |
A Thousand Ships
|
af56d6e8e8
Use `SceneStringName` in more places
|
1 maand geleden |
Chaosus
|
7ecdfc8b52
Add `samplerExternalOES` type to shader globals
|
2 weken geleden |
Aaron Franke
|
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
|
2 maanden geleden |
Haoyu Qiu
|
267bb98231
Keep advanced toggle on when searching for settings
|
2 maanden geleden |
Haoyu Qiu
|
8bf4ecc026
Add `String.is_valid_unicode_identifier()`
|
3 maanden geleden |
A Thousand Ships
|
fbb879debd
[Scene] Add `SceneStringNames::text/value_changed`
|
7 maanden geleden |
A Thousand Ships
|
ee79386f7b
[Scene] Add SceneStringNames::pressed
|
7 maanden geleden |
Hugo Locurcio
|
73e4e7ef9c
Allow compressed texture array and cubemap types in shader globals editor
|
7 maanden geleden |
Hugo Locurcio
|
305192072f
Add Enter shortcut to add a shader global in the editor
|
9 maanden geleden |
Hugo Locurcio
|
4f8d7cae26
Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog
|
1 jaar geleden |
Christian Kaiser
|
1910f91f17
Improve "Add" button consistency in Project Settings
|
11 maanden geleden |
kobewi
|
0e8f90f4c8
Update deferred calls to use Callables
|
1 jaar geleden |
kobewi
|
2cd63a1ef0
Made hidden ProjectSettings groups more explicit
|
2 jaren geleden |
bitsawer
|
23c375d6b4
Fix shader uniform storage conversions and crash
|
1 jaar geleden |
kobewi
|
b58111588a
Add EditorUndoRedoManager singleton
|
2 jaren geleden |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
1 jaar geleden |
Yuri Rubinsky
|
09f30010be
Fix setting a global shader variable in the project settings
|
2 jaren geleden |
kobewi
|
8a3d2f4e0c
Cleanup remaining EditorUndoRedoManager usages
|
2 jaren geleden |
Yuri Rubinsky
|
b3f22ec03c
Prevent stack overflow when setting a shader global value
|
2 jaren geleden |
kobewi
|
15831e381b
Unify usage of undo_redo in editor
|
2 jaren geleden |
kobewi
|
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
|
2 jaren geleden |
Tomasz Chabora
|
882a4f8906
Port remaining connections to callable_mp
|
4 jaren geleden |
Yuri Rubinsky
|
8191b3c110
Rename `uniform` to `parameter` across the engine
|
2 jaren geleden |
kobewi
|
ece3df3938
Add per-scene UndoRedo
|
2 jaren geleden |
Juan Linietsky
|
d4433ae6d3
Remove Signal connect binds
|
2 jaren geleden |
Hugo Locurcio
|
4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
|
2 jaren geleden |
reduz
|
455c06ecd4
Implement Vector4, Vector4i, Projection
|
2 jaren geleden |
Hugo Locurcio
|
180e5d3028
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
|
2 jaren geleden |
Hendrik Brucker
|
cf58d23a72
Add Vector4 to VisualShader
|
2 jaren geleden |