Commit History

Author SHA1 Message Date
  mstoeckl d6d8b2288d Index intermediate classes of GameObjects, try two (#3009) 1 month ago
  Daniel W 15a29c6c56 Revert "Index by base classes in GameObjectManager::m_objects_by_type_index (#2991)" 2 months ago
  mstoeckl df670e4016 Index by base classes in GameObjectManager::m_objects_by_type_index (#2991) 2 months ago
  Vankata453 da38807770 Improvements to trigger objects code 1 year ago
  Vankata453 8a63973efe List object names within editor toolbox (#2230) 2 years ago
  weluvgoatz 5dcc5c3f00 Update object names (Part 1) 4 years ago
  Ingo Ruhnke b59fb2a036 More --resave work 5 years ago
  Ingo Ruhnke be1626d7ad Make GameObject::save() non-virtual, remove ::save() in children 5 years ago
  Ingo Ruhnke b22ae801d9 Clean up code formating style a bit 5 years ago
  Ingo Ruhnke 070875ebb0 Add final keyword to classes 6 years ago
  Ingo Ruhnke 60a046dd3a Add override keyword to member functions 6 years ago
  Max Teufel f7aa0fcda9 Merge branch 'pr/742' 6 years ago
  leper 3b5cebf44b Remove a few default non-virtual dtors. 6 years ago
  Tobias Markus 497b8850db Use SequenceData instead of a lot of parameters for trigger_sequence 6 years ago
  Tobias Markus dbed4e0d25 Allow for setting a custom fade tilemap and spawnpoint in level exits 7 years ago
  Tobias Markus 1719376d92 Add virtual method has_variable_size for objects that can be resized in the editor 7 years ago
  Hume2 1763891562 Delete the "virtual" in leaf classes 8 years ago
  Hume2 8fb92be64a Added trigger object menus 8 years ago
  Hume2 6c2bf1633c Invisible objects are now visible in Editor 8 years ago
  Hume2 a5eca676a9 Made the editor working again 8 years ago
  Hume2 c480fe548f get_class method for saving is now const 9 years ago
  Hume2 69d8c074d7 Save level method 9 years ago
  Hume2 3cd574f85c Sequence is now enumial instead of string. 8 years ago
  Ingo Ruhnke 52746d1259 Split Reader classes into separate files 8 years ago
  Ingo Ruhnke 3e0b47ce1c Further work on Reader, removed most lisp::Lisp references and made it compile again, but doesn't link yet 8 years ago
  Ingo Ruhnke 08813a74da Merged changes from branches/supertux-milestone2-grumbel/ to trunk/supertux/ 15 years ago
  Tim Goya fea3446f05 restore trunk 17 years ago
  Tim Goya 5ed536f199 clean out source 17 years ago
  Ondřej Hošek 9bf5386f1d B91: Tux now guesses direction to walk in during an end sequence. 17 years ago
  Christoph Sommer f2d345c3cc Separated EndSequence logic from GameSession. This will allow for nice hierarchy of different EndSequence classes. 17 years ago