提交歷史

作者 SHA1 備註 提交日期
  mstoeckl d6d8b2288d Index intermediate classes of GameObjects, try two (#3009) 1 月之前
  Daniel W 15a29c6c56 Revert "Index by base classes in GameObjectManager::m_objects_by_type_index (#2991)" 2 月之前
  mstoeckl df670e4016 Index by base classes in GameObjectManager::m_objects_by_type_index (#2991) 2 月之前
  Vankata453 da38807770 Improvements to trigger objects code 1 年之前
  Vankata453 8a63973efe List object names within editor toolbox (#2230) 2 年之前
  weluvgoatz 5dcc5c3f00 Update object names (Part 1) 4 年之前
  Ingo Ruhnke b59fb2a036 More --resave work 5 年之前
  Ingo Ruhnke be1626d7ad Make GameObject::save() non-virtual, remove ::save() in children 5 年之前
  Ingo Ruhnke b22ae801d9 Clean up code formating style a bit 5 年之前
  Ingo Ruhnke 070875ebb0 Add final keyword to classes 6 年之前
  Ingo Ruhnke 60a046dd3a Add override keyword to member functions 6 年之前
  Max Teufel f7aa0fcda9 Merge branch 'pr/742' 6 年之前
  leper 3b5cebf44b Remove a few default non-virtual dtors. 6 年之前
  Tobias Markus 497b8850db Use SequenceData instead of a lot of parameters for trigger_sequence 6 年之前
  Tobias Markus dbed4e0d25 Allow for setting a custom fade tilemap and spawnpoint in level exits 7 年之前
  Tobias Markus 1719376d92 Add virtual method has_variable_size for objects that can be resized in the editor 7 年之前
  Hume2 1763891562 Delete the "virtual" in leaf classes 8 年之前
  Hume2 8fb92be64a Added trigger object menus 8 年之前
  Hume2 6c2bf1633c Invisible objects are now visible in Editor 8 年之前
  Hume2 a5eca676a9 Made the editor working again 8 年之前
  Hume2 c480fe548f get_class method for saving is now const 9 年之前
  Hume2 69d8c074d7 Save level method 9 年之前
  Hume2 3cd574f85c Sequence is now enumial instead of string. 8 年之前
  Ingo Ruhnke 52746d1259 Split Reader classes into separate files 8 年之前
  Ingo Ruhnke 3e0b47ce1c Further work on Reader, removed most lisp::Lisp references and made it compile again, but doesn't link yet 8 年之前
  Ingo Ruhnke 08813a74da Merged changes from branches/supertux-milestone2-grumbel/ to trunk/supertux/ 15 年之前
  Tim Goya fea3446f05 restore trunk 17 年之前
  Tim Goya 5ed536f199 clean out source 17 年之前
  Ondřej Hošek 9bf5386f1d B91: Tux now guesses direction to walk in during an end sequence. 17 年之前
  Christoph Sommer f2d345c3cc Separated EndSequence logic from GameSession. This will allow for nice hierarchy of different EndSequence classes. 17 年之前