Historique des commits

Auteur SHA1 Message Date
  mstoeckl d6d8b2288d Index intermediate classes of GameObjects, try two (#3009) il y a 1 mois
  Daniel W 15a29c6c56 Revert "Index by base classes in GameObjectManager::m_objects_by_type_index (#2991)" il y a 2 mois
  mstoeckl df670e4016 Index by base classes in GameObjectManager::m_objects_by_type_index (#2991) il y a 2 mois
  Vankata453 da38807770 Improvements to trigger objects code il y a 1 an
  Vankata453 8a63973efe List object names within editor toolbox (#2230) il y a 2 ans
  weluvgoatz 5dcc5c3f00 Update object names (Part 1) il y a 4 ans
  Ingo Ruhnke b59fb2a036 More --resave work il y a 5 ans
  Ingo Ruhnke be1626d7ad Make GameObject::save() non-virtual, remove ::save() in children il y a 5 ans
  Ingo Ruhnke b22ae801d9 Clean up code formating style a bit il y a 5 ans
  Ingo Ruhnke 070875ebb0 Add final keyword to classes il y a 6 ans
  Ingo Ruhnke 60a046dd3a Add override keyword to member functions il y a 6 ans
  Max Teufel f7aa0fcda9 Merge branch 'pr/742' il y a 6 ans
  leper 3b5cebf44b Remove a few default non-virtual dtors. il y a 6 ans
  Tobias Markus 497b8850db Use SequenceData instead of a lot of parameters for trigger_sequence il y a 6 ans
  Tobias Markus dbed4e0d25 Allow for setting a custom fade tilemap and spawnpoint in level exits il y a 7 ans
  Tobias Markus 1719376d92 Add virtual method has_variable_size for objects that can be resized in the editor il y a 7 ans
  Hume2 1763891562 Delete the "virtual" in leaf classes il y a 8 ans
  Hume2 8fb92be64a Added trigger object menus il y a 8 ans
  Hume2 6c2bf1633c Invisible objects are now visible in Editor il y a 8 ans
  Hume2 a5eca676a9 Made the editor working again il y a 8 ans
  Hume2 c480fe548f get_class method for saving is now const il y a 9 ans
  Hume2 69d8c074d7 Save level method il y a 9 ans
  Hume2 3cd574f85c Sequence is now enumial instead of string. il y a 8 ans
  Ingo Ruhnke 52746d1259 Split Reader classes into separate files il y a 8 ans
  Ingo Ruhnke 3e0b47ce1c Further work on Reader, removed most lisp::Lisp references and made it compile again, but doesn't link yet il y a 8 ans
  Ingo Ruhnke 08813a74da Merged changes from branches/supertux-milestone2-grumbel/ to trunk/supertux/ il y a 15 ans
  Tim Goya fea3446f05 restore trunk il y a 17 ans
  Tim Goya 5ed536f199 clean out source il y a 17 ans
  Ondřej Hošek 9bf5386f1d B91: Tux now guesses direction to walk in during an end sequence. il y a 17 ans
  Christoph Sommer f2d345c3cc Separated EndSequence logic from GameSession. This will allow for nice hierarchy of different EndSequence classes. il y a 17 ans