mstoeckl
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d6d8b2288d
Index intermediate classes of GameObjects, try two (#3009)
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1 hónapja |
Daniel W
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15a29c6c56
Revert "Index by base classes in GameObjectManager::m_objects_by_type_index (#2991)"
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2 hónapja |
mstoeckl
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df670e4016
Index by base classes in GameObjectManager::m_objects_by_type_index (#2991)
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2 hónapja |
Vankata453
|
da38807770
Improvements to trigger objects code
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1 éve |
Vankata453
|
8a63973efe
List object names within editor toolbox (#2230)
|
2 éve |
weluvgoatz
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5dcc5c3f00
Update object names (Part 1)
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4 éve |
Ingo Ruhnke
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b59fb2a036
More --resave work
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5 éve |
Ingo Ruhnke
|
be1626d7ad
Make GameObject::save() non-virtual, remove ::save() in children
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5 éve |
Ingo Ruhnke
|
b22ae801d9
Clean up code formating style a bit
|
5 éve |
Ingo Ruhnke
|
070875ebb0
Add final keyword to classes
|
6 éve |
Ingo Ruhnke
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60a046dd3a
Add override keyword to member functions
|
6 éve |
Max Teufel
|
f7aa0fcda9
Merge branch 'pr/742'
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6 éve |
leper
|
3b5cebf44b
Remove a few default non-virtual dtors.
|
6 éve |
Tobias Markus
|
497b8850db
Use SequenceData instead of a lot of parameters for trigger_sequence
|
6 éve |
Tobias Markus
|
dbed4e0d25
Allow for setting a custom fade tilemap and spawnpoint in level exits
|
7 éve |
Tobias Markus
|
1719376d92
Add virtual method has_variable_size for objects that can be resized in the editor
|
7 éve |
Hume2
|
1763891562
Delete the "virtual" in leaf classes
|
8 éve |
Hume2
|
8fb92be64a
Added trigger object menus
|
8 éve |
Hume2
|
6c2bf1633c
Invisible objects are now visible in Editor
|
8 éve |
Hume2
|
a5eca676a9
Made the editor working again
|
8 éve |
Hume2
|
c480fe548f
get_class method for saving is now const
|
9 éve |
Hume2
|
69d8c074d7
Save level method
|
9 éve |
Hume2
|
3cd574f85c
Sequence is now enumial instead of string.
|
8 éve |
Ingo Ruhnke
|
52746d1259
Split Reader classes into separate files
|
8 éve |
Ingo Ruhnke
|
3e0b47ce1c
Further work on Reader, removed most lisp::Lisp references and made it compile again, but doesn't link yet
|
8 éve |
Ingo Ruhnke
|
08813a74da
Merged changes from branches/supertux-milestone2-grumbel/ to trunk/supertux/
|
15 éve |
Tim Goya
|
fea3446f05
restore trunk
|
17 éve |
Tim Goya
|
5ed536f199
clean out source
|
17 éve |
Ondřej Hošek
|
9bf5386f1d
B91: Tux now guesses direction to walk in during an end sequence.
|
17 éve |
Christoph Sommer
|
f2d345c3cc
Separated EndSequence logic from GameSession. This will allow for nice hierarchy of different EndSequence classes.
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17 éve |