Abstract video-game development language

Tom Tsagk 578322daac Update engine for `floor`, `ceil` and text centering 3 hours ago
doc f2ecc018d6 Change name to avdl 6 months ago
engines 578322daac Update engine for `floor`, `ceil` and text centering 3 hours ago
include 503613e537 Add `char` variables, to manipulate strings easier 1 month ago
manual f2ecc018d6 Change name to avdl 6 months ago
src 10c3d2e264 Allow `ogg` file for audio 1 week ago
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.gitignore 2b8fd03cbf Add `asset` command, to handle all kinds of assets 6 months ago
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LICENSE 98f807068e Add GPLv3 license 8 months ago
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README.md

avdl - Abstract video-game development language

Summary

The idea of this language, is for the programmer to focus on describing the game itself, without focusing on platform-specific implementations.

Games made with this language

These are games made by me, using this language. Their purpose were mainly to show what this language can do.

Documentation

At some point I've started documenting how this language can be used, but the language is still changing, which makes it difficult to maintain its documentation as well.

Currently there is no up-to-date documentation, which makes it difficult for others to use this language. Once it's shape becomes more stable, I will update the documentation, with the intention to keep it up-to-date with any new changes.