Vector animation editor written in modern C++ from scratch

caryoscelus b0abe1ca36 PointEditor works 7 years ago
studio b0abe1ca36 PointEditor works 7 years ago
.gitignore 58744a05fa Initial commit 7 years ago
CMakeLists.txt b10a187aef Bump version: 0.1 "Not Entirely Useless" 7 years ago
COPYING.gpl3 7f8466a23a GPL3 7 years ago
README.md 3002867820 Link examples repo in README 7 years ago

README.md

RainyNite studio

RainyNite is a free/libre software vector animation tool, currently in early development.

It is not really usable by end users at the moment, but developers are highly welcome.

Usage examples

Screenshots

sunrise editing screenshot

Build instructions

These instructions assume unix-like environment.

(currently all instructions for all modules are described here; eventually, it will be split between repos and there will be one central repo with build script(s))

The build process itself is usual CMake procedure, but there are quite a few dependencies and code is split across repositories.

Modules:

Dependencies

Core:

  • lib2geom (yes, you need my fork at the moment; also you need to build & install dynamic library)
  • boost
  • fmt
  • catch (bundled in repository)
  • rapidjson (bundled as git module)

Editor:

Runtime renderer dependency:

  • Inkscape - used to render SVG output of RainyNite "renderer"; can be replaced with other command line SVG renderer

Build process

  • rainy-morph (nothing special: just cmake build & install)
  • core library (git submodule update --init, then normal build & install)
  • tool (regular cmake build; can be used directly from build directory or installed)
  • studio (same as tool)