An early alpha version of my puzzle (+action/adventure) game Nucleagacy, in godot 4
rubberduck 84ff472d4d someone is infected with PUSHITIS... | 1 rok pred | |
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UI | 1 rok pred | |
components | 1 rok pred | |
entities | 1 rok pred | |
levels | 1 rok pred | |
sfx | 1 rok pred | |
shared | 1 rok pred | |
tiles | 1 rok pred | |
tools | 1 rok pred | |
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Game.gd | 1 rok pred | |
Game.tscn | 1 rok pred | |
LICENSE | 1 rok pred | |
LevelHolder.gd | 1 rok pred | |
README.md | 1 rok pred | |
dark_cave_sky.tres | 1 rok pred | |
export_presets.cfg | 1 rok pred | |
icon.png | 1 rok pred | |
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project.godot | 1 rok pred |
Nucleagacy - a puzzle game with action elements, a bit inspired by minilens and a few other games, partly started as a project to test and learn more about the upcoming Godot 4 version (currently tested with RC 2)
It is still in a very early phase and includes 15 playable levels at the moment ( +5 intro levels = 20)
code: MIT
at this point everything selfmade and CC0 (except for the font, Hanken, OFL)
move: arrow keys / wasd
take / change tool: v
action (pull tool): space take bomb: space (currently, could be v soon) place bomb: b
change look direction without moving: b + move keys
cycle tools (debug): t add 5 bombs (debug): +