An early alpha version of my puzzle (+action/adventure) game Nucleagacy, in godot 4

rubberduck 84ff472d4d someone is infected with PUSHITIS... 1 year ago
UI 84ff472d4d someone is infected with PUSHITIS... 1 year ago
components 1200179c49 taking a tool while moving and having none might work "slightly better" than before now, just slightly :-( 1 year ago
entities a3ed683421 another batch of bugfixes :-) 1 year ago
levels 84ff472d4d someone is infected with PUSHITIS... 1 year ago
sfx d5779e8d96 more work on sfx... 1 year ago
shared dd582c359f Multiple improvements and enhancements, mainly UI stuff and tools recolored 1 year ago
tiles f5d181ec60 upgrade to latest godot version and fix puddles beeing spawned twice 1 year ago
tools 39c3f07b93 This randomize gridmap tool was the very very first thing I did in 2023 (except for sleeping, waking up, breakfast and starting the computer xD) Happy new year and HAPPY BIRTHDAY Gridmap Randomisation Tool (Yes, and I love really reallly really long commit messages like that, just for fun xD xD XD and to make it even longer than it would be else) 1 year ago
.gitattributes 7efc79048f initial commit 1 year ago
.gitignore 7efc79048f initial commit 1 year ago
Game.gd a3ed683421 another batch of bugfixes :-) 1 year ago
Game.tscn 0dc27b58b0 BOMBS 1 year ago
LICENSE 3ea02367f3 license and readme file added 1 year ago
LevelHolder.gd 7efc79048f initial commit 1 year ago
README.md 02a1ae90b3 tools and bombs can now be taken and placed while moving, doing the take/place action when the movement is finished 1 year ago
dark_cave_sky.tres 18bb7cb68a lighting adjustments 1 year ago
export_presets.cfg c5e9048887 levels, lighting and little level cleanup (llllllllllllll) 1 year ago
icon.png dd582c359f Multiple improvements and enhancements, mainly UI stuff and tools recolored 1 year ago
icon.png.import dd582c359f Multiple improvements and enhancements, mainly UI stuff and tools recolored 1 year ago
project.godot a3ed683421 another batch of bugfixes :-) 1 year ago

README.md

Nucleagacy - a puzzle game with action elements, a bit inspired by minilens and a few other games, partly started as a project to test and learn more about the upcoming Godot 4 version (currently tested with RC 2)

It is still in a very early phase and includes 15 playable levels at the moment ( +5 intro levels = 20)


licensing:

code: MIT

assets:

at this point everything selfmade and CC0 (except for the font, Hanken, OFL)


controls:

move: arrow keys / wasd

take / change tool: v

action (pull tool): space take bomb: space (currently, could be v soon) place bomb: b

change look direction without moving: b + move keys

cycle tools (debug): t add 5 bombs (debug): +