提交历史

作者 SHA1 备注 提交日期
  sfan5 3322ef90c4 Fix negative height pyramids (fixes #152) 7 年之前
  sfan5 2f4eb19a3a Fix one-node high cylinders 7 年之前
  sfan5 e680d8087e Fix small logic error in worldedit.cylinder 7 年之前
  sfan5 870873ad15 Add //hollowcube and //cube 7 年之前
  Kyle bf8e2a8233 Dual-based cylinder 12 年之前
  sfan5 6e2e2385e9 Merge remote-tracking branch 'tmp/hollowpyramid' 8 年之前
  Sebastien Ponce 2e2fcfdfa2 Fixed Issue #83 : upsidedown pyramid not working well 9 年之前
  Anthony Zhang 48f9c6c23f Fix #93 (thanks @za267!) 9 年之前
  Sebastien Ponce 5f9efb1205 Added hollow pyramids 9 年之前
  ShadowNinja bb8456b711 Cleanup and fixup 10 年之前
  Uberi 36424e3dec Improve worldedit.spiral and the WorldEdit GUI, 11 年之前
  Uberi 0797c47afb Fix worldedit.hollow_cylinder. 11 年之前
  Uberi 272541c9da Changes to support the latest schematic probability specification. 11 年之前
  Anthony Zhang b0bf52e9b6 Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. 11 年之前
  Anthony Zhang 3c51ec8c4a //pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. 11 年之前
  Anthony Zhang 49b683f27f Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. 11 年之前
  Anthony Zhang c1f3cfc1e4 Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight. 11 年之前
  Anthony Zhang b252df2166 Slight optimizations, and make //pyramid work properly again. 11 年之前
  Anthony Zhang faa4a7b065 More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume. 11 年之前
  Anthony Zhang 8ebf9d3c2a Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. 11 年之前
  Anthony Zhang ac5e801834 Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still. 11 年之前
  Anthony Zhang b6bc841c39 Fix volume of spheres, domes, and their hollow variants. 11 年之前
  Anthony Zhang 9db6192eba Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs. 11 年之前
  Anthony Zhang 1e5f623cbb Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress. 11 年之前
  Anthony Zhang 58970e7fab Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1. 11 年之前
  Sfan5 5e5c1dc6c3 Add Block Queue 12 年之前
  Anthony Zhang 71b6004b92 New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too. 12 年之前
  Kyle a76ee00391 worldedit.hollow_sphere returns non-nil count 12 年之前
  Anthony Zhang 1c31bd7f0d Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented. 12 年之前