Historique des commits

Auteur SHA1 Message Date
  sfan5 3322ef90c4 Fix negative height pyramids (fixes #152) il y a 7 ans
  sfan5 2f4eb19a3a Fix one-node high cylinders il y a 7 ans
  sfan5 e680d8087e Fix small logic error in worldedit.cylinder il y a 7 ans
  sfan5 870873ad15 Add //hollowcube and //cube il y a 7 ans
  Kyle bf8e2a8233 Dual-based cylinder il y a 12 ans
  sfan5 6e2e2385e9 Merge remote-tracking branch 'tmp/hollowpyramid' il y a 8 ans
  Sebastien Ponce 2e2fcfdfa2 Fixed Issue #83 : upsidedown pyramid not working well il y a 9 ans
  Anthony Zhang 48f9c6c23f Fix #93 (thanks @za267!) il y a 9 ans
  Sebastien Ponce 5f9efb1205 Added hollow pyramids il y a 9 ans
  ShadowNinja bb8456b711 Cleanup and fixup il y a 10 ans
  Uberi 36424e3dec Improve worldedit.spiral and the WorldEdit GUI, il y a 11 ans
  Uberi 0797c47afb Fix worldedit.hollow_cylinder. il y a 11 ans
  Uberi 272541c9da Changes to support the latest schematic probability specification. il y a 11 ans
  Anthony Zhang b0bf52e9b6 Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. il y a 11 ans
  Anthony Zhang 3c51ec8c4a //pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. il y a 11 ans
  Anthony Zhang 49b683f27f Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. il y a 11 ans
  Anthony Zhang c1f3cfc1e4 Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight. il y a 11 ans
  Anthony Zhang b252df2166 Slight optimizations, and make //pyramid work properly again. il y a 11 ans
  Anthony Zhang faa4a7b065 More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume. il y a 11 ans
  Anthony Zhang 8ebf9d3c2a Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. il y a 11 ans
  Anthony Zhang ac5e801834 Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still. il y a 11 ans
  Anthony Zhang b6bc841c39 Fix volume of spheres, domes, and their hollow variants. il y a 11 ans
  Anthony Zhang 9db6192eba Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs. il y a 11 ans
  Anthony Zhang 1e5f623cbb Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress. il y a 11 ans
  Anthony Zhang 58970e7fab Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1. il y a 11 ans
  Sfan5 5e5c1dc6c3 Add Block Queue il y a 12 ans
  Anthony Zhang 71b6004b92 New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too. il y a 12 ans
  Kyle a76ee00391 worldedit.hollow_sphere returns non-nil count il y a 12 ans
  Anthony Zhang 1c31bd7f0d Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented. il y a 12 ans