sfan5
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3322ef90c4
Fix negative height pyramids (fixes #152)
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7 jaren geleden |
sfan5
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2f4eb19a3a
Fix one-node high cylinders
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7 jaren geleden |
sfan5
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e680d8087e
Fix small logic error in worldedit.cylinder
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7 jaren geleden |
sfan5
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870873ad15
Add //hollowcube and //cube
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7 jaren geleden |
Kyle
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bf8e2a8233
Dual-based cylinder
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12 jaren geleden |
sfan5
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6e2e2385e9
Merge remote-tracking branch 'tmp/hollowpyramid'
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8 jaren geleden |
Sebastien Ponce
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2e2fcfdfa2
Fixed Issue #83 : upsidedown pyramid not working well
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9 jaren geleden |
Anthony Zhang
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48f9c6c23f
Fix #93 (thanks @za267!)
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9 jaren geleden |
Sebastien Ponce
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5f9efb1205
Added hollow pyramids
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9 jaren geleden |
ShadowNinja
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bb8456b711
Cleanup and fixup
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10 jaren geleden |
Uberi
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36424e3dec
Improve worldedit.spiral and the WorldEdit GUI,
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11 jaren geleden |
Uberi
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0797c47afb
Fix worldedit.hollow_cylinder.
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11 jaren geleden |
Uberi
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272541c9da
Changes to support the latest schematic probability specification.
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11 jaren geleden |
Anthony Zhang
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b0bf52e9b6
Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
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11 jaren geleden |
Anthony Zhang
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3c51ec8c4a
//pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
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11 jaren geleden |
Anthony Zhang
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49b683f27f
Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
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11 jaren geleden |
Anthony Zhang
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c1f3cfc1e4
Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight.
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11 jaren geleden |
Anthony Zhang
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b252df2166
Slight optimizations, and make //pyramid work properly again.
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11 jaren geleden |
Anthony Zhang
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faa4a7b065
More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume.
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11 jaren geleden |
Anthony Zhang
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8ebf9d3c2a
Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
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11 jaren geleden |
Anthony Zhang
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ac5e801834
Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still.
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11 jaren geleden |
Anthony Zhang
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b6bc841c39
Fix volume of spheres, domes, and their hollow variants.
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11 jaren geleden |
Anthony Zhang
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9db6192eba
Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs.
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11 jaren geleden |
Anthony Zhang
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1e5f623cbb
Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress.
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11 jaren geleden |
Anthony Zhang
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58970e7fab
Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1.
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11 jaren geleden |
Sfan5
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5e5c1dc6c3
Add Block Queue
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12 jaren geleden |
Anthony Zhang
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71b6004b92
New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too.
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12 jaren geleden |
Kyle
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a76ee00391
worldedit.hollow_sphere returns non-nil count
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12 jaren geleden |
Anthony Zhang
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1c31bd7f0d
Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.
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12 jaren geleden |