Historia zmian

Autor SHA1 Wiadomość Data
  sfan5 3322ef90c4 Fix negative height pyramids (fixes #152) 7 lat temu
  sfan5 2f4eb19a3a Fix one-node high cylinders 7 lat temu
  sfan5 e680d8087e Fix small logic error in worldedit.cylinder 7 lat temu
  sfan5 870873ad15 Add //hollowcube and //cube 7 lat temu
  Kyle bf8e2a8233 Dual-based cylinder 12 lat temu
  sfan5 6e2e2385e9 Merge remote-tracking branch 'tmp/hollowpyramid' 8 lat temu
  Sebastien Ponce 2e2fcfdfa2 Fixed Issue #83 : upsidedown pyramid not working well 9 lat temu
  Anthony Zhang 48f9c6c23f Fix #93 (thanks @za267!) 9 lat temu
  Sebastien Ponce 5f9efb1205 Added hollow pyramids 9 lat temu
  ShadowNinja bb8456b711 Cleanup and fixup 10 lat temu
  Uberi 36424e3dec Improve worldedit.spiral and the WorldEdit GUI, 11 lat temu
  Uberi 0797c47afb Fix worldedit.hollow_cylinder. 11 lat temu
  Uberi 272541c9da Changes to support the latest schematic probability specification. 11 lat temu
  Anthony Zhang b0bf52e9b6 Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. 11 lat temu
  Anthony Zhang 3c51ec8c4a //pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. 11 lat temu
  Anthony Zhang 49b683f27f Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. 11 lat temu
  Anthony Zhang c1f3cfc1e4 Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight. 11 lat temu
  Anthony Zhang b252df2166 Slight optimizations, and make //pyramid work properly again. 11 lat temu
  Anthony Zhang faa4a7b065 More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume. 11 lat temu
  Anthony Zhang 8ebf9d3c2a Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. 11 lat temu
  Anthony Zhang ac5e801834 Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still. 11 lat temu
  Anthony Zhang b6bc841c39 Fix volume of spheres, domes, and their hollow variants. 11 lat temu
  Anthony Zhang 9db6192eba Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs. 11 lat temu
  Anthony Zhang 1e5f623cbb Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress. 11 lat temu
  Anthony Zhang 58970e7fab Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1. 11 lat temu
  Sfan5 5e5c1dc6c3 Add Block Queue 12 lat temu
  Anthony Zhang 71b6004b92 New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too. 12 lat temu
  Kyle a76ee00391 worldedit.hollow_sphere returns non-nil count 12 lat temu
  Anthony Zhang 1c31bd7f0d Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented. 12 lat temu