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- /*************************************************************************/
- /* collision_object_sw.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef COLLISION_OBJECT_SW_H
- #define COLLISION_OBJECT_SW_H
- #include "broad_phase_sw.h"
- #include "self_list.h"
- #include "servers/physics_server.h"
- #include "shape_sw.h"
- #ifdef DEBUG_ENABLED
- #define MAX_OBJECT_DISTANCE 10000000.0
- #define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE * MAX_OBJECT_DISTANCE)
- #endif
- class SpaceSW;
- class CollisionObjectSW : public ShapeOwnerSW {
- public:
- enum Type {
- TYPE_AREA,
- TYPE_BODY
- };
- private:
- Type type;
- RID self;
- ObjectID instance_id;
- uint32_t collision_layer;
- uint32_t collision_mask;
- struct Shape {
- Transform xform;
- Transform xform_inv;
- BroadPhaseSW::ID bpid;
- Rect3 aabb_cache; //for rayqueries
- real_t area_cache;
- ShapeSW *shape;
- bool disabled;
- Shape() { disabled = false; }
- };
- Vector<Shape> shapes;
- SpaceSW *space;
- Transform transform;
- Transform inv_transform;
- bool _static;
- SelfList<CollisionObjectSW> pending_shape_update_list;
- void _update_shapes();
- protected:
- void _update_shapes_with_motion(const Vector3 &p_motion);
- void _unregister_shapes();
- _FORCE_INLINE_ void _set_transform(const Transform &p_transform, bool p_update_shapes = true) {
- #ifdef DEBUG_ENABLED
- if (p_transform.origin.length_squared() > MAX_OBJECT_DISTANCE_X2) {
- ERR_EXPLAIN("Object went too far away (more than " + itos(MAX_OBJECT_DISTANCE) + "mts from origin).");
- ERR_FAIL();
- }
- #endif
- transform = p_transform;
- if (p_update_shapes) _update_shapes();
- }
- _FORCE_INLINE_ void _set_inv_transform(const Transform &p_transform) { inv_transform = p_transform; }
- void _set_static(bool p_static);
- virtual void _shapes_changed() = 0;
- void _set_space(SpaceSW *p_space);
- bool ray_pickable;
- CollisionObjectSW(Type p_type);
- public:
- _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
- _FORCE_INLINE_ RID get_self() const { return self; }
- _FORCE_INLINE_ void set_instance_id(const ObjectID &p_instance_id) { instance_id = p_instance_id; }
- _FORCE_INLINE_ ObjectID get_instance_id() const { return instance_id; }
- void _shape_changed();
- _FORCE_INLINE_ Type get_type() const { return type; }
- void add_shape(ShapeSW *p_shape, const Transform &p_transform = Transform());
- void set_shape(int p_index, ShapeSW *p_shape);
- void set_shape_transform(int p_index, const Transform &p_transform);
- _FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
- _FORCE_INLINE_ ShapeSW *get_shape(int p_index) const { return shapes[p_index].shape; }
- _FORCE_INLINE_ const Transform &get_shape_transform(int p_index) const { return shapes[p_index].xform; }
- _FORCE_INLINE_ const Transform &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
- _FORCE_INLINE_ const Rect3 &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
- _FORCE_INLINE_ const real_t get_shape_area(int p_index) const { return shapes[p_index].area_cache; }
- _FORCE_INLINE_ Transform get_transform() const { return transform; }
- _FORCE_INLINE_ Transform get_inv_transform() const { return inv_transform; }
- _FORCE_INLINE_ SpaceSW *get_space() const { return space; }
- _FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable = p_enable; }
- _FORCE_INLINE_ bool is_ray_pickable() const { return ray_pickable; }
- _FORCE_INLINE_ void set_shape_as_disabled(int p_idx, bool p_enable) { shapes[p_idx].disabled = p_enable; }
- _FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const { return shapes[p_idx].disabled; }
- _FORCE_INLINE_ void set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; }
- _FORCE_INLINE_ uint32_t get_collision_layer() const { return collision_layer; }
- _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; }
- _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
- _FORCE_INLINE_ bool test_collision_mask(CollisionObjectSW *p_other) const {
- return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask;
- }
- void remove_shape(ShapeSW *p_shape);
- void remove_shape(int p_index);
- virtual void set_space(SpaceSW *p_space) = 0;
- _FORCE_INLINE_ bool is_static() const { return _static; }
- virtual ~CollisionObjectSW() {}
- };
- #endif // COLLISION_OBJECT_SW_H
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