My work fork of godot

Hein-Pieter van Braam 38ae49e574 Make sure we don't leak when an opcode is followed by itself 7 years ago
core 2a230d571d Increase joystick axis from 8 to 10 7 years ago
doc b87a7df186 Merge pull request #12733 from NathanWarden/document_object 7 years ago
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editor 0b7ae364ea Fix tilemap undo/redo 7 years ago
main 7715a261d5 Merge pull request #12262 from AndreaCatania/pplug 7 years ago
misc 5bc2cf257b Convert DOS line endings to Unix line endings 7 years ago
modules 38ae49e574 Make sure we don't leak when an opcode is followed by itself 7 years ago
platform e44408f653 Compile Android with STL enabled by default 7 years ago
scene eaa8c461c3 Fix randomisation of initial particle velocity 7 years ago
servers b37e277303 Fixing bad index used in Space2DSW 7 years ago
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SConstruct cefdb34f6c SCons: make use_lto a global option and opt-in for iphone 7 years ago
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methods.py 79f81b77e2 -Modules can now add custom version info (added it for Mono) 7 years ago
version.py 79f81b77e2 -Modules can now add custom version info (added it for Mono) 7 years ago

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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