/*************************************************************************/
/*  cone_twist_joint_bullet.cpp                                          */
/*  Author: AndreaCatania                                                */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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#include "cone_twist_joint_bullet.h"
#include "BulletDynamics/ConstraintSolver/btConeTwistConstraint.h"
#include "bullet_types_converter.h"
#include "bullet_utilities.h"
#include "rigid_body_bullet.h"

ConeTwistJointBullet::ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &rbAFrame, const Transform &rbBFrame)
	: JointBullet() {
	btTransform btFrameA;
	G_TO_B(rbAFrame, btFrameA);
	if (rbB) {
		btTransform btFrameB;
		G_TO_B(rbBFrame, btFrameB);
		coneConstraint = bulletnew(btConeTwistConstraint(*rbA->get_bt_rigid_body(), *rbB->get_bt_rigid_body(), btFrameA, btFrameB));
	} else {
		coneConstraint = bulletnew(btConeTwistConstraint(*rbA->get_bt_rigid_body(), btFrameA));
	}
	setup(coneConstraint);
}

void ConeTwistJointBullet::set_angular_only(bool angularOnly) {
	coneConstraint->setAngularOnly(angularOnly);
}

void ConeTwistJointBullet::set_limit(real_t _swingSpan1, real_t _swingSpan2, real_t _twistSpan, real_t _softness, real_t _biasFactor, real_t _relaxationFactor) {
	coneConstraint->setLimit(_swingSpan1, _swingSpan2, _twistSpan, _softness, _biasFactor, _relaxationFactor);
}

int ConeTwistJointBullet::get_solve_twist_limit() {
	return coneConstraint->getSolveTwistLimit();
}

int ConeTwistJointBullet::get_solve_swing_limit() {
	return coneConstraint->getSolveSwingLimit();
}

real_t ConeTwistJointBullet::get_twist_limit_sign() {
	return coneConstraint->getTwistLimitSign();
}

void ConeTwistJointBullet::set_param(PhysicsServer::ConeTwistJointParam p_param, real_t p_value) {
	switch (p_param) {
		case PhysicsServer::CONE_TWIST_JOINT_SWING_SPAN:
			coneConstraint->setLimit(5, p_value);
			coneConstraint->setLimit(4, p_value);
			break;
		case PhysicsServer::CONE_TWIST_JOINT_TWIST_SPAN:
			coneConstraint->setLimit(3, p_value);
			break;
		case PhysicsServer::CONE_TWIST_JOINT_BIAS:
			coneConstraint->setLimit(coneConstraint->getSwingSpan1(), coneConstraint->getSwingSpan2(), coneConstraint->getTwistSpan(), coneConstraint->getLimitSoftness(), p_value, coneConstraint->getRelaxationFactor());
			break;
		case PhysicsServer::CONE_TWIST_JOINT_SOFTNESS:
			coneConstraint->setLimit(coneConstraint->getSwingSpan1(), coneConstraint->getSwingSpan2(), coneConstraint->getTwistSpan(), p_value, coneConstraint->getBiasFactor(), coneConstraint->getRelaxationFactor());
			break;
		case PhysicsServer::CONE_TWIST_JOINT_RELAXATION:
			coneConstraint->setLimit(coneConstraint->getSwingSpan1(), coneConstraint->getSwingSpan2(), coneConstraint->getTwistSpan(), coneConstraint->getLimitSoftness(), coneConstraint->getBiasFactor(), p_value);
			break;
		default:
			WARN_PRINT("This parameter is not supported by Bullet engine");
	}
}

real_t ConeTwistJointBullet::get_param(PhysicsServer::ConeTwistJointParam p_param) const {
	switch (p_param) {
		case PhysicsServer::CONE_TWIST_JOINT_SWING_SPAN:
			return coneConstraint->getSwingSpan1();
		case PhysicsServer::CONE_TWIST_JOINT_TWIST_SPAN:
			return coneConstraint->getTwistSpan();
		case PhysicsServer::CONE_TWIST_JOINT_BIAS:
			return coneConstraint->getBiasFactor();
		case PhysicsServer::CONE_TWIST_JOINT_SOFTNESS:
			return coneConstraint->getLimitSoftness();
		case PhysicsServer::CONE_TWIST_JOINT_RELAXATION:
			return coneConstraint->getRelaxationFactor();
		default:
			WARN_PRINT("This parameter is not supported by Bullet engine");
			return 0;
	}
}
