RemoteTransform mirrors the [Transform] of another [Spatial] derived Node in the scene.
RemoteTransform mirrors the [Transform] of another [Spatial] derived Node (called the remote node) in the scene. It can be set to track another Node's position, rotation and/or scale and update its own accordingly, using either global or local coordinates.
- The remote node's [NodePath].
- If [code]true[/code] the remote node's position is mirrored.
- If [code]true[/code] the remote node's rotation is mirrored.
- If [code]true[/code] the remote node's scale is mirrored.
- If [code]true[/code] global coordinates are used. If [code]false[/code] local coordinates are used. Default value: [code]true[/code].