Defines a 2D collision polygon.
Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygon can be drawn in the editor or specified by a list of vertices.
Return whether the polygon is a [ConvexPolygonShape2D] ([code]build_mode==0[/code]), or a [ConcavePolygonShape2D] ([code]build_mode==1[/code]).
Return the list of points that define the polygon.
Set whether the polygon is to be a [ConvexPolygonShape2D] ([code]build_mode==0[/code]), or a [ConcavePolygonShape2D] ([code]build_mode==1[/code]).
Set the array of points forming the polygon. When editing the point list via the editor, depending on [method get_build_mode], it has to be a list of points (for [code]build_mode==0[/code]), or a list of lines (for [code]build_mode==1[/code]). In the second case, the even elements of the array define the start point of the line, and the odd elements the end point.
- Collision build mode. Use one of the [code]BUILD_*[/code] constants. Default value: [code]BUILD_SOLIDS[/code].
- If [code]true[/code] no collisions will be detected.
- If [code]true[/code] only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
- The polygon's list of vertices. The final point will be connected to the first.
Collisions will include the polygon and its contained area.
Collisions will only include the polygon edges.