Return whether this [code]NetworkedMultiplayerPeer[/code] is refusing new connections.
If [code]endable[/code] is true, this [code]NetworkedMultiplayerPeer[/code] will refuse new connections.
Emitted when failed to connect to server.
Emitted when successfully connected to server.
Emitted by the server when a client is connected.
Emitted by the server when a client is disconnected.
Emitted by clients when server is disconnected.