Base class for all objects affected by physics in 3D space.
PhysicsBody is an abstract base class for implementing a physics body. All *Body types inherit from it.
Adds a body to the list of bodies that this body can't collide with.
Removes a body from the list of bodies that this body can't collide with.
- The physics layers this area is in. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
- The physics layers this area can scan for collisions.