Draws a sprite or a texture inside a User Interface. The texture can tile or not.
Use TextureRect to draw icons and sprites in your User Interfaces. To create panels and menu boxes, take a look at [NinePatchFrame]. Its Stretch Mode property controls the texture's scale and placement. It can scale, tile and stay centered inside its bounding rectangle. TextureRect is one of the 5 most common nodes to create game UI.
- If [code]true[/code], the texture scales to fit its bounding rectangle. Default value: [code]false[/code].
- Controls the texture's behavior when you resize the node's bounding rectangle. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more.
- The node's [Texture] resource.
Scale to fit the node's bounding rectangle, only if [code]expand[/code] is [code]true[/code]. Default [code]stretch_mode[/code], for backwards compatibility. Until you set [code]expand[/code] to [code]true[/code], the texture will behave like [code]STRETCH_KEEP[/code].
Scale to fit the node's bounding rectangle.
Tile inside the node's bounding rectangle.
The texture keeps its original size and stays in the bounding rectangle's top-left corner.
The texture keeps its original size and stays centered in the node's bounding rectangle.
Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.