/*************************************************************************/
/*  tcp_server.h                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/*************************************************************************/
#ifndef TCP_SERVER_H
#define TCP_SERVER_H

#include "io/ip.h"
#include "io/stream_peer.h"
#include "stream_peer_tcp.h"

class TCP_Server : public Reference {

	GDCLASS(TCP_Server, Reference);

protected:
	static TCP_Server *(*_create)();

	//bind helper
	static void _bind_methods();

public:
	virtual Error listen(uint16_t p_port, const IP_Address &p_bind_address = IP_Address("*")) = 0;
	virtual bool is_connection_available() const = 0;
	virtual Ref<StreamPeerTCP> take_connection() = 0;

	virtual void stop() = 0; //stop listening

	static Ref<TCP_Server> create_ref();
	static TCP_Server *create();

	TCP_Server();
};

#endif // TCP_SERVER_H
