A hinge between two 3D bodies.
Normaly uses the z-axis of body A as the hinge axis, another axis can be specified when adding it manually though.
- The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
- If [code]true[/code] the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects.
- The minimum rotation. only active if [member angular_limit/enable] is [code]true[/code].
- The lower this value, the more the rotation gets slowed down.
- The maximum rotation. only active if [member angular_limit/enable] is [code]true[/code].
- When activated, a motor turns the hinge.
- Maximum acceleration for the motor.
- Target speed for the motor.
- The speed with wich the two bodies get pulled together when they move in different directions.
The speed with wich the two bodies get pulled together when they move in different directions.
The maximum rotation. only active if [member angular_limit/enable] is [code]true[/code].
The minimum rotation. only active if [member angular_limit/enable] is [code]true[/code].
The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
The lower this value, the more the rotation gets slowed down.
Target speed for the motor.
Maximum acceleration for the motor.
End flag of PARAM_* constants, used internally.
If [code]true[/code] the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects.
When activated, a motor turns the hinge.
End flag of FLAG_* constants, used internally.