Plays audio in 2D.
Plays audio that dampens with distance from screen center.
http://docs.godotengine.org/en/latest/learning/features/audio/index.html
Returns the position in the [AudioStream].
Plays the audio from the given position 'from_position', in seconds.
Sets the position from which audio will be played, in seconds.
Stops the audio.
- Areas in which this sound plays.
- Dampens audio over distance with this as an exponent.
- If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
- Bus on which this audio is playing.
- Maximum distance from which audio is still hearable.
- If [code]true[/code] audio is playing.
- The [AudioStream] object to be played.
- Base volume without dampening.
Emitted when the audio stops playing.