Contains global variables accessible from everywhere.
Contains global variables accessible from everywhere. Use the normal [Object] API, such as "ProjectSettings.get(variable)", "ProjectSettings.set(variable,value)" or "ProjectSettings.has(variable)" to access them. Variables stored in project.godot are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
Add a custom property info to a property. The dictionary must contain: name:[String](the name of the property) and type:[int](see TYPE_* in [@Global Scope]), and optionally hint:[int](see PROPERTY_HINT_* in [@Global Scope]), hint_string:[String]. Example: [codeblock] ProjectSettings.set("category/property_name", 0)

var property_info = { "name": "category/property_name", "type": TYPE_INT, "hint": PROPERTY_HINT_ENUM, "hint_string": "one,two,three" }

ProjectSettings.add_property_info(property_info) [/codeblock]
Clear the whole configuration (not recommended, may break things).
Return the order of a configuration value (influences when saved to the config file).
Convert a localized path (res://) to a full native OS path.
Return true if a configuration value is present.
Convert a path to a localized path (res:// path).
Set the order of a configuration value (influences when saved to the config file).