/*************************************************************************/
/*  thread_posix.h                                                       */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* The above copyright notice and this permission notice shall be        */
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/*************************************************************************/
#ifndef THREAD_POSIX_H
#define THREAD_POSIX_H

/**
	@author Juan Linietsky <reduzio@gmail.com>
*/

#if defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)

#include "os/thread.h"
#include <pthread.h>
#include <sys/types.h>

class ThreadPosix : public Thread {

	static pthread_key_t thread_id_key;
	static ID next_thread_id;

	pthread_t pthread;
	pthread_attr_t pthread_attr;
	ThreadCreateCallback callback;
	void *user;
	ID id;

	static Thread *create_thread_posix();

	static void *thread_callback(void *userdata);

	static Thread *create_func_posix(ThreadCreateCallback p_callback, void *, const Settings &);
	static ID get_thread_id_func_posix();
	static void wait_to_finish_func_posix(Thread *p_thread);

	static Error set_name_func_posix(const String &p_name);

	ThreadPosix();

public:
	virtual ID get_id() const;

	static void make_default();

	~ThreadPosix();
};

#endif

#endif
