/*************************************************************************/
/*  key_mapping_x11.h                                                    */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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/*************************************************************************/
#ifndef KEY_MAPPING_X11_H
#define KEY_MAPPING_X11_H

/**
	@author Juan Linietsky <reduzio@gmail.com>
*/
#include <X11/XF86keysym.h>
#include <X11/Xlib.h>
#define XK_MISCELLANY
#define XK_LATIN1
#define XK_XKB_KEYS
#include <X11/keysymdef.h>

#include "os/keyboard.h"

class KeyMappingX11 {
	KeyMappingX11(){};

public:
	static unsigned int get_keycode(KeySym p_keysym);
	static KeySym get_keysym(unsigned int p_code);
	static unsigned int get_unicode_from_keysym(KeySym p_keysym);
	static KeySym get_keysym_from_unicode(unsigned int p_unicode);
};

#endif
