/*************************************************************************/
/*  rid_bullet.h                                                         */
/*  Author: AndreaCatania                                                */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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/*************************************************************************/

#ifndef RID_BULLET_H
#define RID_BULLET_H

#include "core/rid.h"

class BulletPhysicsServer;

class RIDBullet : public RID_Data {
	RID self;
	BulletPhysicsServer *physicsServer;

public:
	_FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
	_FORCE_INLINE_ RID get_self() const { return self; }

	_FORCE_INLINE_ void _set_physics_server(BulletPhysicsServer *p_physicsServer) { physicsServer = p_physicsServer; }
	_FORCE_INLINE_ BulletPhysicsServer *get_physics_server() const { return physicsServer; }
};
#endif
