Editor-only class for defining a collision polygon in 3D space.
Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect.
- Length that the resulting collision extends in either direction perpendicular to its polygon.
- If true, no collision will be produced.
- Array of vertices which define the polygon.