2D Transformation. 3x2 matrix.
Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a two [Vector2] x, y and [Vector2] "origin". It is similar to a 3x2 matrix.
Constructs the [code]Transform2D[/code] from a 3D [Transform].
Constructs the [code]Transform2D[/code] from 3 [Vector2] consisting of rows x, y and origin.
Constructs the [code]Transform2D[/code] from rotation angle in radians and position [Vector2].
Returns the inverse of the matrix.
Transforms the given vector "v" by this transform basis (no translation).
Inverse-transforms the given vector "v" by this transform basis (no translation).
Returns the origin [Vector2] (translation).
Returns the rotation (in radians).
Returns the scale.
Interpolates the transform to other Transform2D by weight amount (0-1).
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors.
Rotates the transform by phi.
Scales the transform by the specified 2D scaling factors.
Translates the transform by the specified offset.
Transforms the given vector "v" by this transform.
Inverse-transforms the given vector "v" by this transform.
- The translation offset of the transform.
- The X axis of 2x2 basis matrix containing 2 [Vector2] as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
- The Y axis of 2x2 basis matrix containing 2 [Vector2] as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.