Input event type for gamepad joysticks and other motions. For buttons see [code]InputEventJoypadMotion[/code].
Stores information about joystick motions. One [code]InputEventJoypadMotion[/code] represents one axis at a time.
http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html
- Axis identifier. Use one of the [code]JOY_AXIS_*[/code] constants in [@global Scope].
- Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.