Defines a 2D polygon for LightOccluder2D.
Editor facility that helps you draw a 2D polygon used as resource for [LightOccluder2D].
- If [code]true[/code] closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value [code]true[/code].
- Set the direction of the occlusion culling when not [code]CULL_DISABLED[/code]. Default value [code]DISABLED[/code].
- A [Vector2] array with the index for polygon's vertices positions.
Culling mode for the occlusion. Disabled means no culling. See [member cull_mode].
Culling mode for the occlusion. Sets the culling to be in clockwise direction. See [member cull_mode].
Culling mode for the occlusion. Sets the culling to be in counter clockwise direction. See [member cull_mode].