shape_line_2d.cpp 4.1 KB

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  1. /*************************************************************************/
  2. /* shape_line_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "shape_line_2d.h"
  31. #include "servers/physics_2d_server.h"
  32. #include "servers/visual_server.h"
  33. void LineShape2D::_update_shape() {
  34. Array arr;
  35. arr.push_back(normal);
  36. arr.push_back(d);
  37. Physics2DServer::get_singleton()->shape_set_data(get_rid(), arr);
  38. emit_changed();
  39. }
  40. void LineShape2D::set_normal(const Vector2 &p_normal) {
  41. normal = p_normal;
  42. _update_shape();
  43. }
  44. void LineShape2D::set_d(real_t p_d) {
  45. d = p_d;
  46. _update_shape();
  47. }
  48. Vector2 LineShape2D::get_normal() const {
  49. return normal;
  50. }
  51. real_t LineShape2D::get_d() const {
  52. return d;
  53. }
  54. void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
  55. Vector2 point = get_d() * get_normal();
  56. Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
  57. VS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3);
  58. Vector2 l2[2] = { point, point + get_normal() * 30 };
  59. VS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
  60. }
  61. Rect2 LineShape2D::get_rect() const {
  62. Vector2 point = get_d() * get_normal();
  63. Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
  64. Vector2 l2[2] = { point, point + get_normal() * 30 };
  65. Rect2 rect;
  66. rect.position = l1[0];
  67. rect.expand_to(l1[1]);
  68. rect.expand_to(l2[0]);
  69. rect.expand_to(l2[1]);
  70. return rect;
  71. }
  72. void LineShape2D::_bind_methods() {
  73. ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal);
  74. ClassDB::bind_method(D_METHOD("get_normal"), &LineShape2D::get_normal);
  75. ClassDB::bind_method(D_METHOD("set_d", "d"), &LineShape2D::set_d);
  76. ClassDB::bind_method(D_METHOD("get_d"), &LineShape2D::get_d);
  77. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal");
  78. ADD_PROPERTY(PropertyInfo(Variant::REAL, "d"), "set_d", "get_d");
  79. }
  80. LineShape2D::LineShape2D()
  81. : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_LINE)) {
  82. normal = Vector2(0, -1);
  83. d = 0;
  84. _update_shape();
  85. }