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- /*************************************************************************/
- /* shape_line_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "shape_line_2d.h"
- #include "servers/physics_2d_server.h"
- #include "servers/visual_server.h"
- void LineShape2D::_update_shape() {
- Array arr;
- arr.push_back(normal);
- arr.push_back(d);
- Physics2DServer::get_singleton()->shape_set_data(get_rid(), arr);
- emit_changed();
- }
- void LineShape2D::set_normal(const Vector2 &p_normal) {
- normal = p_normal;
- _update_shape();
- }
- void LineShape2D::set_d(real_t p_d) {
- d = p_d;
- _update_shape();
- }
- Vector2 LineShape2D::get_normal() const {
- return normal;
- }
- real_t LineShape2D::get_d() const {
- return d;
- }
- void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- Vector2 point = get_d() * get_normal();
- Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
- VS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3);
- Vector2 l2[2] = { point, point + get_normal() * 30 };
- VS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
- }
- Rect2 LineShape2D::get_rect() const {
- Vector2 point = get_d() * get_normal();
- Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
- Vector2 l2[2] = { point, point + get_normal() * 30 };
- Rect2 rect;
- rect.position = l1[0];
- rect.expand_to(l1[1]);
- rect.expand_to(l2[0]);
- rect.expand_to(l2[1]);
- return rect;
- }
- void LineShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal);
- ClassDB::bind_method(D_METHOD("get_normal"), &LineShape2D::get_normal);
- ClassDB::bind_method(D_METHOD("set_d", "d"), &LineShape2D::set_d);
- ClassDB::bind_method(D_METHOD("get_d"), &LineShape2D::get_d);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "d"), "set_d", "get_d");
- }
- LineShape2D::LineShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_LINE)) {
- normal = Vector2(0, -1);
- d = 0;
- _update_shape();
- }
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