12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 |
- /*************************************************************************/
- /* segment_shape_2d.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SEGMENT_SHAPE_2D_H
- #define SEGMENT_SHAPE_2D_H
- #include "scene/resources/shape_2d.h"
- class SegmentShape2D : public Shape2D {
- GDCLASS(SegmentShape2D, Shape2D);
- Vector2 a;
- Vector2 b;
- void _update_shape();
- protected:
- static void _bind_methods();
- public:
- void set_a(const Vector2 &p_a);
- void set_b(const Vector2 &p_b);
- Vector2 get_a() const;
- Vector2 get_b() const;
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- SegmentShape2D();
- };
- class RayShape2D : public Shape2D {
- GDCLASS(RayShape2D, Shape2D);
- real_t length;
- void _update_shape();
- protected:
- static void _bind_methods();
- public:
- void set_length(real_t p_length);
- real_t get_length() const;
- virtual void draw(const RID &p_to_rid, const Color &p_color);
- virtual Rect2 get_rect() const;
- RayShape2D();
- };
- #endif // SEGMENT_SHAPE_2D_H
|