segment_shape_2d.h 3.0 KB

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  1. /*************************************************************************/
  2. /* segment_shape_2d.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SEGMENT_SHAPE_2D_H
  31. #define SEGMENT_SHAPE_2D_H
  32. #include "scene/resources/shape_2d.h"
  33. class SegmentShape2D : public Shape2D {
  34. GDCLASS(SegmentShape2D, Shape2D);
  35. Vector2 a;
  36. Vector2 b;
  37. void _update_shape();
  38. protected:
  39. static void _bind_methods();
  40. public:
  41. void set_a(const Vector2 &p_a);
  42. void set_b(const Vector2 &p_b);
  43. Vector2 get_a() const;
  44. Vector2 get_b() const;
  45. virtual void draw(const RID &p_to_rid, const Color &p_color);
  46. virtual Rect2 get_rect() const;
  47. SegmentShape2D();
  48. };
  49. class RayShape2D : public Shape2D {
  50. GDCLASS(RayShape2D, Shape2D);
  51. real_t length;
  52. void _update_shape();
  53. protected:
  54. static void _bind_methods();
  55. public:
  56. void set_length(real_t p_length);
  57. real_t get_length() const;
  58. virtual void draw(const RID &p_to_rid, const Color &p_color);
  59. virtual Rect2 get_rect() const;
  60. RayShape2D();
  61. };
  62. #endif // SEGMENT_SHAPE_2D_H