convex_polygon_shape_2d.cpp 3.9 KB

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  1. /*************************************************************************/
  2. /* convex_polygon_shape_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "convex_polygon_shape_2d.h"
  31. #include "geometry.h"
  32. #include "servers/physics_2d_server.h"
  33. #include "servers/visual_server.h"
  34. void ConvexPolygonShape2D::_update_shape() {
  35. Physics2DServer::get_singleton()->shape_set_data(get_rid(), points);
  36. emit_changed();
  37. }
  38. void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) {
  39. Vector<Point2> hull = Geometry::convex_hull_2d(p_points);
  40. ERR_FAIL_COND(hull.size() < 3);
  41. set_points(hull);
  42. }
  43. void ConvexPolygonShape2D::set_points(const Vector<Vector2> &p_points) {
  44. points = p_points;
  45. _update_shape();
  46. }
  47. Vector<Vector2> ConvexPolygonShape2D::get_points() const {
  48. return points;
  49. }
  50. void ConvexPolygonShape2D::_bind_methods() {
  51. ClassDB::bind_method(D_METHOD("set_point_cloud", "point_cloud"), &ConvexPolygonShape2D::set_point_cloud);
  52. ClassDB::bind_method(D_METHOD("set_points", "points"), &ConvexPolygonShape2D::set_points);
  53. ClassDB::bind_method(D_METHOD("get_points"), &ConvexPolygonShape2D::get_points);
  54. ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "points"), "set_points", "get_points");
  55. }
  56. void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) {
  57. Vector<Color> col;
  58. col.push_back(p_color);
  59. VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
  60. }
  61. Rect2 ConvexPolygonShape2D::get_rect() const {
  62. Rect2 rect;
  63. for (int i = 0; i < points.size(); i++) {
  64. if (i == 0)
  65. rect.position = points[i];
  66. else
  67. rect.expand_to(points[i]);
  68. }
  69. return rect;
  70. }
  71. ConvexPolygonShape2D::ConvexPolygonShape2D()
  72. : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CONVEX_POLYGON)) {
  73. int pcount = 3;
  74. for (int i = 0; i < pcount; i++)
  75. points.push_back(Vector2(Math::sin(i * Math_PI * 2 / pcount), -Math::cos(i * Math_PI * 2 / pcount)) * 10);
  76. _update_shape();
  77. }