proximity_group.h 3.1 KB

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  1. /*************************************************************************/
  2. /* proximity_group.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef PROXIMITY_GROUP_H
  31. #define PROXIMITY_GROUP_H
  32. #include "spatial.h"
  33. class ProximityGroup : public Spatial {
  34. GDCLASS(ProximityGroup, Spatial);
  35. OBJ_CATEGORY("3D");
  36. public:
  37. enum DispatchMode {
  38. MODE_PROXY,
  39. MODE_SIGNAL,
  40. };
  41. public:
  42. void clear_groups();
  43. void update_groups();
  44. void _notification(int p_what);
  45. DispatchMode dispatch_mode;
  46. Map<StringName, uint32_t> groups;
  47. String group_name;
  48. float cell_size;
  49. Vector3 grid_radius;
  50. uint32_t group_version;
  51. void add_groups(int *p_cell, String p_base, int p_depth);
  52. void _new_group(StringName p_name);
  53. void _proximity_group_broadcast(String p_name, Variant p_params);
  54. static void _bind_methods();
  55. public:
  56. void set_group_name(String p_group_name);
  57. void broadcast(String p_name, Variant p_params);
  58. void set_dispatch_mode(int p_mode);
  59. void set_grid_radius(const Vector3 &p_radius);
  60. Vector3 get_grid_radius() const;
  61. ProximityGroup();
  62. ~ProximityGroup();
  63. };
  64. #endif